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  • OK, my mate Dave found an awesome article on gamedev.net, it was describing how to render

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Image-Based Context

XNA/SunBurn Post Process Water
XNA 4 Light Pre-Pass Water(a small sample of the new sky system)
SunBurn Game Engine for XNA: New terrain collisions and physics
Water Effect in XNA
Blacksun Water Post Process
Water flow shader (XNA)
XNA: Water
XNA Shader programming, Tutorial 24 - Bloom post process
XNA Sunburn Demo
Sunburn Post-Processin Library Preview
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Open Guide
XNA/SunBurn Post Process Water

XNA/SunBurn Post Process Water

Read more details and related context about XNA/SunBurn Post Process Water.

XNA 4 Light Pre-Pass Water(a small sample of the new sky system)

XNA 4 Light Pre-Pass Water(a small sample of the new sky system)

Read more details and related context about XNA 4 Light Pre-Pass Water(a small sample of the new sky system).

SunBurn Game Engine for XNA: New terrain collisions and physics

SunBurn Game Engine for XNA: New terrain collisions and physics

Read more details and related context about SunBurn Game Engine for XNA: New terrain collisions and physics.

Water Effect in XNA

Water Effect in XNA

Read more details and related context about Water Effect in XNA.

Blacksun Water Post Process

Blacksun Water Post Process

OK, my mate Dave found an awesome article on gamedev.net, it was describing how to render

Water flow shader (XNA)

Water flow shader (XNA)

Read more details and related context about Water flow shader (XNA).

XNA: Water

XNA: Water

Read more details and related context about XNA: Water.

XNA Shader programming, Tutorial 24 - Bloom post process

XNA Shader programming, Tutorial 24 - Bloom post process

Read more details and related context about XNA Shader programming, Tutorial 24 - Bloom post process.

XNA Sunburn Demo

XNA Sunburn Demo

Read more details and related context about XNA Sunburn Demo.

Sunburn Post-Processin Library Preview

Sunburn Post-Processin Library Preview

Read more details and related context about Sunburn Post-Processin Library Preview.