Discovery Notes: New Location "City" and new PvE interface , New effects and many other... We have implemented the ability to aim based on mouse inputs, and added in a little reticle.

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General Context Overview

Changes: - Collectable Items (Mining) - Collect Quests - Stackable Items @ Inventory - Floating Text for Quest Progress and Level ... We have implemented the ability to aim based on mouse inputs, and added in a little reticle.

Topic Common Checks

This project is being done by one person, with roughly 3 months experience ... New Location "City" and new PvE interface , New effects and many other... Hello again, Since last time, I've added boundary detection, message box scrolling,

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  • Hello again, Since last time, I've added boundary detection, message box scrolling,
  • New Location "City" and new PvE interface , New effects and many other...
  • We have implemented the ability to aim based on mouse inputs, and added in a little reticle.
  • This project is being done by one person, with roughly 3 months experience ...
  • Changes: - Collectable Items (Mining) - Collect Quests - Stackable Items @ Inventory - Floating Text for Quest Progress and Level ...

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Supporting Visual Context

XNA RPG Update 2
XNA RPG - Update 2
C# XNA RPG Update 2
XNA 3D RPG Update #2
XNA RPG Project Tech Demo 2
С# XNA RPG "BOUND".Part II
XNA Space Game Update 2
XNA RPG Update 6
XNA RPG - Battle (Update)
XNA RPG Update 1
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Check Main Points
XNA RPG Update 2

XNA RPG Update 2

Hello again, Since last time, I've added boundary detection, message box scrolling,

XNA RPG - Update 2

XNA RPG - Update 2

Read more details and related context about XNA RPG - Update 2.

C# XNA RPG Update 2

C# XNA RPG Update 2

Changes: - Collectable Items (Mining) - Collect Quests - Stackable Items @ Inventory - Floating Text for Quest Progress and Level ...

XNA 3D RPG Update #2

XNA 3D RPG Update #2

Read more details and related context about XNA 3D RPG Update #2.

XNA RPG Project Tech Demo 2

XNA RPG Project Tech Demo 2

This is the 2nd progress report on Project ShackRPG. This project is being done by one person, with roughly 3 months experience ...

С# XNA RPG "BOUND".Part II

С# XNA RPG "BOUND".Part II

"Bound" version 0.2. New Location "City" and new PvE interface , New effects and many other... See also: ...

XNA Space Game Update 2

XNA Space Game Update 2

We have implemented the ability to aim based on mouse inputs, and added in a little reticle. We also swapped out the stiff ...

XNA RPG Update 6

XNA RPG Update 6

Hello again, Since last time, I did a lot of stuff. Wow, that says a lot, right? Sorry to be generic, but to talk about each of the topics ...

XNA RPG - Battle (Update)

XNA RPG - Battle (Update)

Read more details and related context about XNA RPG - Battle (Update).

XNA RPG Update 1

XNA RPG Update 1

Hello again, Since the last video, I have completed my first