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Picture References

XNA 4.0 Tutorial 2 - Diffuse Light (HLSL)
XNA 4.0 ShaderProgramming # 2 - Diffuse light
XNA Shader programming, Tutorial 2 - Diffuse light
XNA 4.0 Tutorial 3 - Multiple Diffuse Lights (HLSL)
XNA 4.0 Shader Programming # 1 - Intro to HLSL, Ambient Light
XNA 4.0 Tutorial 1 - Ambient Light (HLSL)
How To: Parallax Mapping in XNA 4.0 with HLSL
XNA 4.0 - Environment Mapping in HLSL
XNA 2D Lighting and Shadowing
XNA 4.0 HLSL Fluid Demo
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XNA 4.0 Tutorial 2 - Diffuse Light (HLSL)

XNA 4.0 Tutorial 2 - Diffuse Light (HLSL)

Read more details and related context about XNA 4.0 Tutorial 2 - Diffuse Light (HLSL).

XNA 4.0 ShaderProgramming # 2 - Diffuse light

XNA 4.0 ShaderProgramming # 2 - Diffuse light

Read more details and related context about XNA 4.0 ShaderProgramming # 2 - Diffuse light.

XNA Shader programming, Tutorial 2 - Diffuse light

XNA Shader programming, Tutorial 2 - Diffuse light

Read more details and related context about XNA Shader programming, Tutorial 2 - Diffuse light.

XNA 4.0 Tutorial 3 - Multiple Diffuse Lights (HLSL)

XNA 4.0 Tutorial 3 - Multiple Diffuse Lights (HLSL)

Read more details and related context about XNA 4.0 Tutorial 3 - Multiple Diffuse Lights (HLSL).

XNA 4.0 Shader Programming # 1 - Intro to HLSL, Ambient Light

XNA 4.0 Shader Programming # 1 - Intro to HLSL, Ambient Light

Read more details and related context about XNA 4.0 Shader Programming # 1 - Intro to HLSL, Ambient Light.

XNA 4.0 Tutorial 1 - Ambient Light (HLSL)

XNA 4.0 Tutorial 1 - Ambient Light (HLSL)

Read more details and related context about XNA 4.0 Tutorial 1 - Ambient Light (HLSL).

How To: Parallax Mapping in XNA 4.0 with HLSL

How To: Parallax Mapping in XNA 4.0 with HLSL

In this video I am implementing a Parallax Mapping or Relief Mapping

XNA 4.0 - Environment Mapping in HLSL

XNA 4.0 - Environment Mapping in HLSL

Read more details and related context about XNA 4.0 - Environment Mapping in HLSL.

XNA 2D Lighting and Shadowing

XNA 2D Lighting and Shadowing

Read more details and related context about XNA 2D Lighting and Shadowing.

XNA 4.0 HLSL Fluid Demo

XNA 4.0 HLSL Fluid Demo

I've spent quite a few weekends over the course of the last year or so playing with and optimizing Jos Stams real-time fluid ...