Context Summary: Setup the vertex buffer object and the vertex attribute pointers, and finally draw a colored triangle. Let's create a separate module for all the OpenGL stuff, like the vertices and the vertex buffer objects, and create vertex array ...
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Let's create one more button, which will set the translation and the rotation matrices to identity. Setup the vertex buffer object and the vertex attribute pointers, and finally draw a colored triangle. Let's create a text control widget to display the rotation matrix multiplied with the translation matrix.
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Let's create a text control widget to display the rotation matrix multiplied with the translation matrix. Let's create a separate module for all the OpenGL stuff, like the vertices and the vertex buffer objects, and create vertex array ...
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Let's create 2 checkboxes, one for changing the background color and the second for setting the polygonmode to wireframe. Let's create the vertices for the triangle, and convert them into a numpy array.
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- Let's create one more button, which will set the translation and the rotation matrices to identity.
- Let's create a separate module for all the OpenGL stuff, like the vertices and the vertex buffer objects, and create vertex array ...
- Let's create a text control widget to display the rotation matrix multiplied with the translation matrix.
- Let's create 2 checkboxes, one for changing the background color and the second for setting the polygonmode to wireframe.
- Setup the vertex buffer object and the vertex attribute pointers, and finally draw a colored triangle.
- Let's create the vertices for the triangle, and convert them into a numpy array.
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