Search Intent Brief: No eye candy, just demoing the deadlock resolver system I'm working on. INTERNAL ASYNC CIRCULAR № 09/47/12 CLASSIFICATION: FOR SPEAR (GROUP-200 / SPECIAL UNIT).
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No eye candy, just demoing the deadlock resolver system I'm working on. I rebuild the animation system, the new anims are pretty sloppy but will do the job as placeholders for now. Water effect testing, simple GLSL Vertex shader to displace the position for each water tile vertex.
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Water effect testing, simple GLSL Vertex shader to displace the position for each water tile vertex. INTERNAL ASYNC CIRCULAR № 09/47/12 CLASSIFICATION: FOR SPEAR (GROUP-200 / SPECIAL UNIT).
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- INTERNAL ASYNC CIRCULAR № 09/47/12 CLASSIFICATION: FOR SPEAR (GROUP-200 / SPECIAL UNIT).
- I rebuild the animation system, the new anims are pretty sloppy but will do the job as placeholders for now.
- Water effect testing, simple GLSL Vertex shader to displace the position for each water tile vertex.
- No eye candy, just demoing the deadlock resolver system I'm working on.
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