Search Intent Brief: I implemented 2.5D light culling for the tiled forward (Forward+) render path in I implemented a real time voxel based global illumination into my graphics

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I implemented 2.5D light culling for the tiled forward (Forward+) render path in I implemented a real time voxel based global illumination into my graphics

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The new features are: -Instance duplication (Ctrl+D) -Impostor Rendering -HSV Color Picker ... The old CPU particle system has been replaced with a GPU-based system.

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  • I implemented a real time voxel based global illumination into my graphics
  • The new features are: -Instance duplication (Ctrl+D) -Impostor Rendering -HSV Color Picker ...
  • I implemented 2.5D light culling for the tiled forward (Forward+) render path in
  • The old CPU particle system has been replaced with a GPU-based system.

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Wicked Engine 2018 [C++][DX11]
Wicked Engine - 2.5D Culling for Forward+ [C++][DX11]
Wicked Engine - Crowd animation [C++][DX11]
Wicked Engine Open Source Release [C++][DX11]
Wicked Engine - Area Lights [C++][DX11]
Wicked Engine - Editor [C++][DX11]
Wicked Engine - Voxel GI [C++][DX11]
Wicked Engine - GPU Particles [C++][DX11]
Wicked Engine - Editor Update 1 [C++][DX11]
Wicked Engine - Forward+ Rendering [C++][DX11]
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Wicked Engine 2018 [C++][DX11]

Wicked Engine 2018 [C++][DX11]

Read more details and related context about Wicked Engine 2018 [C++][DX11].

Wicked Engine - 2.5D Culling for Forward+ [C++][DX11]

Wicked Engine - 2.5D Culling for Forward+ [C++][DX11]

I implemented 2.5D light culling for the tiled forward (Forward+) render path in

Wicked Engine - Crowd animation [C++][DX11]

Wicked Engine - Crowd animation [C++][DX11]

Read more details and related context about Wicked Engine - Crowd animation [C++][DX11].

Wicked Engine Open Source Release [C++][DX11]

Wicked Engine Open Source Release [C++][DX11]

Read more details and related context about Wicked Engine Open Source Release [C++][DX11].

Wicked Engine - Area Lights [C++][DX11]

Wicked Engine - Area Lights [C++][DX11]

Read more details and related context about Wicked Engine - Area Lights [C++][DX11].

Wicked Engine - Editor [C++][DX11]

Wicked Engine - Editor [C++][DX11]

Read more details and related context about Wicked Engine - Editor [C++][DX11].

Wicked Engine - Voxel GI [C++][DX11]

Wicked Engine - Voxel GI [C++][DX11]

I implemented a real time voxel based global illumination into my graphics

Wicked Engine - GPU Particles [C++][DX11]

Wicked Engine - GPU Particles [C++][DX11]

The old CPU particle system has been replaced with a GPU-based system. This allows for an increased scale in simulation, ...

Wicked Engine - Editor Update 1 [C++][DX11]

Wicked Engine - Editor Update 1 [C++][DX11]

I've been working a bit on the editor. The new features are: -Instance duplication (Ctrl+D) -Impostor Rendering -HSV Color Picker ...

Wicked Engine - Forward+ Rendering [C++][DX11]

Wicked Engine - Forward+ Rendering [C++][DX11]

Read more details and related context about Wicked Engine - Forward+ Rendering [C++][DX11].