Search Intent Brief: I implemented 2.5D light culling for the tiled forward (Forward+) render path in I implemented a real time voxel based global illumination into my graphics
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I implemented 2.5D light culling for the tiled forward (Forward+) render path in I implemented a real time voxel based global illumination into my graphics
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The new features are: -Instance duplication (Ctrl+D) -Impostor Rendering -HSV Color Picker ... The old CPU particle system has been replaced with a GPU-based system.
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- I implemented a real time voxel based global illumination into my graphics
- The new features are: -Instance duplication (Ctrl+D) -Impostor Rendering -HSV Color Picker ...
- I implemented 2.5D light culling for the tiled forward (Forward+) render path in
- The old CPU particle system has been replaced with a GPU-based system.
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