Topic Brief: I think I might be satisfied with this, not exactly realistic but it looks really cool. Sebastien Vandenberghe joins the show this week to talk about his role as the architect and "immune system" for Babylon as well ...

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The lighting is a lot more controllable now with direct/front, transmissive, and shadow lighting knobs plus some nice interleaving ... Sebastien Vandenberghe joins the show this week to talk about his role as the architect and "immune system" for Babylon as well ...

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  • I think I might be satisfied with this, not exactly realistic but it looks really cool.
  • The lighting is a lot more controllable now with direct/front, transmissive, and shadow lighting knobs plus some nice interleaving ...
  • Sebastien Vandenberghe joins the show this week to talk about his role as the architect and "immune system" for Babylon as well ...

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WebGPU Cloud Shader 5/29 progress.

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The lighting is a lot more controllable now with direct/front, transmissive, and shadow lighting knobs plus some nice interleaving ...

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I think I might be satisfied with this, not exactly realistic but it looks really cool.

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