Useful Context: This is a double dam break simulation using the Mixture Model from Ren et al. This was my Master's Thesis "Using the Orthogonal Fragment Buffer for GPU-based Fluid - Soft Body
Wcsph Moving Wall Real Time Interaction - General Things to Know
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This was my Master's Thesis "Using the Orthogonal Fragment Buffer for GPU-based Fluid - Soft Body This is a double dam break simulation using the Mixture Model from Ren et al. Developed in Godot Engine (C#) during summer 2024 as a research project.
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- Developed in Godot Engine (C#) during summer 2024 as a research project.
- This was my Master's Thesis "Using the Orthogonal Fragment Buffer for GPU-based Fluid - Soft Body
- This is a double dam break simulation using the Mixture Model from Ren et al.
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