Useful Context: This is a double dam break simulation using the Mixture Model from Ren et al. This was my Master's Thesis "Using the Orthogonal Fragment Buffer for GPU-based Fluid - Soft Body

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This was my Master's Thesis "Using the Orthogonal Fragment Buffer for GPU-based Fluid - Soft Body This is a double dam break simulation using the Mixture Model from Ren et al. Developed in Godot Engine (C#) during summer 2024 as a research project.

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  • Developed in Godot Engine (C#) during summer 2024 as a research project.
  • This was my Master's Thesis "Using the Orthogonal Fragment Buffer for GPU-based Fluid - Soft Body
  • This is a double dam break simulation using the Mixture Model from Ren et al.

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Helpful Visuals

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WCSPH moving wall real-time interaction

WCSPH moving wall real-time interaction

Read more details and related context about WCSPH moving wall real-time interaction.

Real-Time WCSPH Solver

Real-Time WCSPH Solver

Developed in Godot Engine (C#) during summer 2024 as a research project.

WCSPH Dambreak

WCSPH Dambreak

Read more details and related context about WCSPH Dambreak.

WCSPH different pressure values comparison

WCSPH different pressure values comparison

Read more details and related context about WCSPH different pressure values comparison.

Fluid - Soft Body Interaction in Real Time

Fluid - Soft Body Interaction in Real Time

This was my Master's Thesis "Using the Orthogonal Fragment Buffer for GPU-based Fluid - Soft Body

wave generator

wave generator

Read more details and related context about wave generator.

FRIDAYS FOR FEATURES // 07: Moving Wall Boundaries

FRIDAYS FOR FEATURES // 07: Moving Wall Boundaries

Read more details and related context about FRIDAYS FOR FEATURES // 07: Moving Wall Boundaries.

Double Dam Break WCSPH Simulation using a Mixture Model

Double Dam Break WCSPH Simulation using a Mixture Model

This is a double dam break simulation using the Mixture Model from Ren et al. [RLY+14] in conjunction with the open-source SPH ...

WCSPH, Dam

WCSPH, Dam

Read more details and related context about WCSPH, Dam.

Real-Time Smoothed-Particle Hydrodynamics

Real-Time Smoothed-Particle Hydrodynamics

Demo for my 6.837 (Computer Graphics) final project (2018). Implementation of