Discovery Notes: Johan Andersson (Electronic Arts, Frostbite Engine Team), Dan Baker (Oxide Games), ...

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Reference Image Set

Vulkan Session @ GDC 2016 Part II
Vulkan Session @ GDC 2016 Part II
2016 GDC Khronos Session - Vulkan Part II - Low Res
Vulkan Session @ GDC 2016 Part I
Vulkan Session @ GDC 2016 Part I
2016 GDC Khronos Session - Vulkan -  Low Res
C++ and Vulkan Game Dev - Studying Lighting Techniques - Part 2
GDC 2018 - What's New in Vulkan
GDC 2018   HLSL in Vulkan
2015 GDC - Vulkan- The Future of High Performance Graphics (Fixed Audio)
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Vulkan Session @ GDC 2016 Part II

Vulkan Session @ GDC 2016 Part II

Read more details and related context about Vulkan Session @ GDC 2016 Part II.

Vulkan Session @ GDC 2016 Part II

Vulkan Session @ GDC 2016 Part II

Read more details and related context about Vulkan Session @ GDC 2016 Part II.

2016 GDC Khronos Session - Vulkan Part II - Low Res

2016 GDC Khronos Session - Vulkan Part II - Low Res

WARNING: LOW QUALITY Stream. Hi Quality will be uploaded in a few days. Note: All comments about audio/video quality will be ...

Vulkan Session @ GDC 2016 Part I

Vulkan Session @ GDC 2016 Part I

Read more details and related context about Vulkan Session @ GDC 2016 Part I.

Vulkan Session @ GDC 2016 Part I

Vulkan Session @ GDC 2016 Part I

Read more details and related context about Vulkan Session @ GDC 2016 Part I.

2016 GDC Khronos Session - Vulkan -  Low Res

2016 GDC Khronos Session - Vulkan - Low Res

Read more details and related context about 2016 GDC Khronos Session - Vulkan - Low Res.

C++ and Vulkan Game Dev - Studying Lighting Techniques - Part 2

C++ and Vulkan Game Dev - Studying Lighting Techniques - Part 2

Read more details and related context about C++ and Vulkan Game Dev - Studying Lighting Techniques - Part 2.

GDC 2018 - What's New in Vulkan

GDC 2018 - What's New in Vulkan

Read more details and related context about GDC 2018 - What's New in Vulkan.

GDC 2018   HLSL in Vulkan

GDC 2018 HLSL in Vulkan

Read more details and related context about GDC 2018 HLSL in Vulkan.

2015 GDC - Vulkan- The Future of High Performance Graphics (Fixed Audio)

2015 GDC - Vulkan- The Future of High Performance Graphics (Fixed Audio)

I demuxed the audio and amplified it. Johan Andersson (Electronic Arts, Frostbite Engine Team), Dan Baker (Oxide Games), ...