Main Points: Personal and strongly opinionated rant about why one should never use deferred shading. A talk given to my fellow Cambridge computer science students on the 27th January 2021.

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This talk was presented at Vulkanised 2025 which took place on Feb 11-13 in Cambridge, UK. A talk given to my fellow Cambridge computer science students on the 27th January 2021.

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  • A talk given to my fellow Cambridge computer science students on the 27th January 2021.
  • Personal and strongly opinionated rant about why one should never use deferred shading.
  • This talk was presented at Vulkanised 2025 which took place on Feb 11-13 in Cambridge, UK.

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Topic Visual Overview

Vulkan Forward Plus Renderer
Forward and Deferred Rendering - Cambridge Computer Science Talks
Why you should never use deferred shading
Vulkan Deferred/Forward Renderer
rendersi1 - C++ Vulkan Renderer (forward plus, render graph, pbr, vxgi, csm)
Jonathan Blow on Deferred Rendering
Learn Modern Vulkan in 2 Hours (Dynamic Rendering, No Render Passes!)
Vulkan Forward+ rendering
Vulkanised 2025: So You Want to Write a Vulkan Renderer in 2025 - Charles Giessen
Introduction to Vulkan Compute Shaders
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See the Reference
Vulkan Forward Plus Renderer

Vulkan Forward Plus Renderer

Read more details and related context about Vulkan Forward Plus Renderer.

Forward and Deferred Rendering - Cambridge Computer Science Talks

Forward and Deferred Rendering - Cambridge Computer Science Talks

A talk given to my fellow Cambridge computer science students on the 27th January 2021. Abstract: The visuals of video games ...

Why you should never use deferred shading

Why you should never use deferred shading

Personal and strongly opinionated rant about why one should never use deferred shading. Slides: ...

Vulkan Deferred/Forward Renderer

Vulkan Deferred/Forward Renderer

Read more details and related context about Vulkan Deferred/Forward Renderer.

rendersi1 - C++ Vulkan Renderer (forward plus, render graph, pbr, vxgi, csm)

rendersi1 - C++ Vulkan Renderer (forward plus, render graph, pbr, vxgi, csm)

Read more details and related context about rendersi1 - C++ Vulkan Renderer (forward plus, render graph, pbr, vxgi, csm).

Jonathan Blow on Deferred Rendering

Jonathan Blow on Deferred Rendering

Read more details and related context about Jonathan Blow on Deferred Rendering.

Learn Modern Vulkan in 2 Hours (Dynamic Rendering, No Render Passes!)

Learn Modern Vulkan in 2 Hours (Dynamic Rendering, No Render Passes!)

Read more details and related context about Learn Modern Vulkan in 2 Hours (Dynamic Rendering, No Render Passes!).

Vulkan Forward+ rendering

Vulkan Forward+ rendering

Read more details and related context about Vulkan Forward+ rendering.

Vulkanised 2025: So You Want to Write a Vulkan Renderer in 2025 - Charles Giessen

Vulkanised 2025: So You Want to Write a Vulkan Renderer in 2025 - Charles Giessen

This talk was presented at Vulkanised 2025 which took place on Feb 11-13 in Cambridge, UK. Vulkanised is organized by the ...

Introduction to Vulkan Compute Shaders

Introduction to Vulkan Compute Shaders

Read more details and related context about Introduction to Vulkan Compute Shaders.