Need-to-Know Notes: In the last weeks I mostly redesigned some internal stuff in the engine. The purpose of this project is to learn openGL by making a rendering engine.

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I CREATE CUSTOM GAME ENGINE : Graphics Engine on Vulcan API: Cascade Shadow Mapping (CSM) Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the

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After working on this for over a week now, I finally have csm implemented in my Engine!! The purpose of this project is to learn openGL by making a rendering engine. In the last weeks I mostly redesigned some internal stuff in the engine.

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  • After working on this for over a week now, I finally have csm implemented in my Engine!!
  • The purpose of this project is to learn openGL by making a rendering engine.
  • In the last weeks I mostly redesigned some internal stuff in the engine.
  • I CREATE CUSTOM GAME ENGINE : Graphics Engine on Vulcan API: Cascade Shadow Mapping (CSM)

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Visual Discovery Notes

Vulkan API cascaded shadow mapping
Vulkan Engine Cascaded Shadow Mapping
Vulkan Cascaded Shadow Mapping
Cascaded Shadowmaps in Vulkan
[Vulkan] Jakar-Engine Cascaded Shadow mapping
Real-Time Sponza Rendering with Vulkan and Cascaded Shadows
A Visual Explanation of Cascaded Shadowmaps
Spotlight in Vulkan | Spotlight Shadows
I CREATE CUSTOM GAME ENGINE #4 : Graphics Engine on Vulcan API: Cascade Shadow Mapping (CSM)
Graphics Engine - Cascade Shadow Mapping (CSM)
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Vulkan API cascaded shadow mapping

Vulkan API cascaded shadow mapping

Read more details and related context about Vulkan API cascaded shadow mapping.

Vulkan Engine Cascaded Shadow Mapping

Vulkan Engine Cascaded Shadow Mapping

After working on this for over a week now, I finally have csm implemented in my Engine!! And a Grid :)

Vulkan Cascaded Shadow Mapping

Vulkan Cascaded Shadow Mapping

Read more details and related context about Vulkan Cascaded Shadow Mapping.

Cascaded Shadowmaps in Vulkan

Cascaded Shadowmaps in Vulkan

Read more details and related context about Cascaded Shadowmaps in Vulkan.

[Vulkan] Jakar-Engine Cascaded Shadow mapping

[Vulkan] Jakar-Engine Cascaded Shadow mapping

In the last weeks I mostly redesigned some internal stuff in the engine. The CPU usage is now much more optimal and the render ...

Real-Time Sponza Rendering with Vulkan and Cascaded Shadows

Real-Time Sponza Rendering with Vulkan and Cascaded Shadows

Read more details and related context about Real-Time Sponza Rendering with Vulkan and Cascaded Shadows.

A Visual Explanation of Cascaded Shadowmaps

A Visual Explanation of Cascaded Shadowmaps

Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the

Spotlight in Vulkan | Spotlight Shadows

Spotlight in Vulkan | Spotlight Shadows

Read more details and related context about Spotlight in Vulkan | Spotlight Shadows.

I CREATE CUSTOM GAME ENGINE #4 : Graphics Engine on Vulcan API: Cascade Shadow Mapping (CSM)

I CREATE CUSTOM GAME ENGINE #4 : Graphics Engine on Vulcan API: Cascade Shadow Mapping (CSM)

I CREATE CUSTOM GAME ENGINE : Graphics Engine on Vulcan API: Cascade Shadow Mapping (CSM)

Graphics Engine - Cascade Shadow Mapping (CSM)

Graphics Engine - Cascade Shadow Mapping (CSM)

The purpose of this project is to learn openGL by making a rendering engine. It supports phong shading with point lights, ...