Page Brief: It's finally starting to look good, and doesn't crash randomly anymore lol. Up until now I was rendering texture through FreeType very naively, one texture per letter with no caching of any sort.

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I've started doing the work to add voxels that can allocate and store information for themselves. It's finally starting to look good, and doesn't crash randomly anymore lol. Quick video on the progress, I finished that last Sunday and remembered I didn't do a video about it so there it is.

Practical Background

Quick video on the progress, I finished that last Sunday and remembered I didn't do a video about it so there it is. Up until now I was rendering texture through FreeType very naively, one texture per letter with no caching of any sort.

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  • Up until now I was rendering texture through FreeType very naively, one texture per letter with no caching of any sort.
  • It's finally starting to look good, and doesn't crash randomly anymore lol.
  • Quick video on the progress, I finished that last Sunday and remembered I didn't do a video about it so there it is.
  • I've started doing the work to add voxels that can allocate and store information for themselves.

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Picture References

Voxel Engine Demo: UI upgrade
Voxel Engine Prototype & UI system demo
The WILD Voxel engine: Copy/paste and easy to use UI system
Adding UI to my hybrid C# game engine was surprisingly tricky [Voxel Devlog #24]
Per-voxel normals makes the world look so much better! - voxel game development
Voxel Engine Demo
Voxel engine update: Basic sunlight, updated main menu and performance improvements
Creating a GUI SYSTEM | Voxel Engine Devlog 3
Voxel Engine Demo 4: Dynamic/Updating Objects and Special Collision Shapes
Voxel Editor UI - (Ep 9) Voxel Automata Sandbox
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Review This Guide
Voxel Engine Demo: UI upgrade

Voxel Engine Demo: UI upgrade

Up until now I was rendering texture through FreeType very naively, one texture per letter with no caching of any sort. It of course ...

Voxel Engine Prototype & UI system demo

Voxel Engine Prototype & UI system demo

Read more details and related context about Voxel Engine Prototype & UI system demo.

The WILD Voxel engine: Copy/paste and easy to use UI system

The WILD Voxel engine: Copy/paste and easy to use UI system

Hey ! Quick video on the progress, I finished that last Sunday and remembered I didn't do a video about it so there it is. Next focus: ...

Adding UI to my hybrid C# game engine was surprisingly tricky [Voxel Devlog #24]

Adding UI to my hybrid C# game engine was surprisingly tricky [Voxel Devlog #24]

Read more details and related context about Adding UI to my hybrid C# game engine was surprisingly tricky [Voxel Devlog #24].

Per-voxel normals makes the world look so much better! - voxel game development

Per-voxel normals makes the world look so much better! - voxel game development

Read more details and related context about Per-voxel normals makes the world look so much better! - voxel game development.

Voxel Engine Demo

Voxel Engine Demo

Read more details and related context about Voxel Engine Demo.

Voxel engine update: Basic sunlight, updated main menu and performance improvements

Voxel engine update: Basic sunlight, updated main menu and performance improvements

It's finally starting to look good, and doesn't crash randomly anymore lol. DoF and soft shadows aren't implemented yet. There is ...

Creating a GUI SYSTEM | Voxel Engine Devlog 3

Creating a GUI SYSTEM | Voxel Engine Devlog 3

Read more details and related context about Creating a GUI SYSTEM | Voxel Engine Devlog 3.

Voxel Engine Demo 4: Dynamic/Updating Objects and Special Collision Shapes

Voxel Engine Demo 4: Dynamic/Updating Objects and Special Collision Shapes

I've started doing the work to add voxels that can allocate and store information for themselves. I've also added support for voxels ...

Voxel Editor UI - (Ep 9) Voxel Automata Sandbox

Voxel Editor UI - (Ep 9) Voxel Automata Sandbox

Read more details and related context about Voxel Editor UI - (Ep 9) Voxel Automata Sandbox.