Context Preview: Tonight we start implementing IRQ handling, which should allow certain games like "3D Mine Storm" to work! Tonight, after wrapping up our changes for resolution independent rendering, we take a look at rendering performance.

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Smart Summary for Readers

On tonight's stream, we return to rendering to investigate why line drawing isn't working as expected at different resolutions. Before AI could write code for us, we had to type every line ourselves.

Guide Safety Notes

This time, we finish up IRQ handling, including implement the CWAI instruction, and actually get 3D ... Tonight, after wrapping up our changes for resolution independent rendering, we take a look at rendering performance. On tonight's stream, we start working on improving the user experience of Vectrexy in preparation for "pre-release".

Context Important Context

On tonight's stream, we start working on improving the user experience of Vectrexy in preparation for "pre-release". Tonight we start implementing IRQ handling, which should allow certain games like "3D Mine Storm" to work!

General What to Review

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  • On tonight's stream, we return to rendering to investigate why line drawing isn't working as expected at different resolutions.
  • For tonight, that consisted of mainly integrating some of the SDL audio code I ...
  • Tonight we start implementing IRQ handling, which should allow certain games like "3D Mine Storm" to work!
  • Tonight, after wrapping up our changes for resolution independent rendering, we take a look at rendering performance.
  • Before AI could write code for us, we had to type every line ourselves.

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Image Reference Set

Vectrex Programming - Hour 2
Vectrex Programming - "Hour 1"
Ep. 68 (Part 1/2) - Programming a Vectrex Emulator [Vectrexy|C++17]
Ep. 58 - Programming a Vectrex Emulator [Vectrexy|C++17]
Ep. 80 - Programming a Vectrex Emulator [Vectrexy|C++17]
Ep. 57 - Programming a Vectrex Emulator [Vectrexy|C++17]
Ep. 65 - Programming a Vectrex Emulator [Vectrexy|C++17]
This Vectrex does things I never thought possible | Tech Nibble
Ep. 71 - Programming a Vectrex Emulator [Vectrexy|C++17]
From Atari to AI: Part 2 - Programming the Machine
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Vectrex Programming - Hour 2

Vectrex Programming - Hour 2

Read more details and related context about Vectrex Programming - Hour 2.

Vectrex Programming - "Hour 1"

Vectrex Programming - "Hour 1"

Read more details and related context about Vectrex Programming - "Hour 1".

Ep. 68 (Part 1/2) - Programming a Vectrex Emulator [Vectrexy|C++17]

Ep. 68 (Part 1/2) - Programming a Vectrex Emulator [Vectrexy|C++17]

Tonight, after wrapping up our changes for resolution independent rendering, we take a look at rendering performance. Note: I ...

Ep. 58 - Programming a Vectrex Emulator [Vectrexy|C++17]

Ep. 58 - Programming a Vectrex Emulator [Vectrexy|C++17]

Another productive stream! This time, we finish up IRQ handling, including implement the CWAI instruction, and actually get 3D ...

Ep. 80 - Programming a Vectrex Emulator [Vectrexy|C++17]

Ep. 80 - Programming a Vectrex Emulator [Vectrexy|C++17]

On tonight's stream, we finally get started on audio! For tonight, that consisted of mainly integrating some of the SDL audio code I ...

Ep. 57 - Programming a Vectrex Emulator [Vectrexy|C++17]

Ep. 57 - Programming a Vectrex Emulator [Vectrexy|C++17]

Tonight we start implementing IRQ handling, which should allow certain games like "3D Mine Storm" to work! Watch live and ...

Ep. 65 - Programming a Vectrex Emulator [Vectrexy|C++17]

Ep. 65 - Programming a Vectrex Emulator [Vectrexy|C++17]

On tonight's stream, we return to rendering to investigate why line drawing isn't working as expected at different resolutions.

This Vectrex does things I never thought possible | Tech Nibble

This Vectrex does things I never thought possible | Tech Nibble

Read more details and related context about This Vectrex does things I never thought possible | Tech Nibble.

Ep. 71 - Programming a Vectrex Emulator [Vectrexy|C++17]

Ep. 71 - Programming a Vectrex Emulator [Vectrexy|C++17]

On tonight's stream, we start working on improving the user experience of Vectrexy in preparation for "pre-release". We focus on ...

From Atari to AI: Part 2 - Programming the Machine

From Atari to AI: Part 2 - Programming the Machine

Before AI could write code for us, we had to type every line ourselves. In From Atari to AI, Part