Context Preview: Tonight we start implementing IRQ handling, which should allow certain games like "3D Mine Storm" to work! Tonight, after wrapping up our changes for resolution independent rendering, we take a look at rendering performance.
Vectrex Programming Hour 2 - Smart Summary for Readers
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Smart Summary for Readers
On tonight's stream, we return to rendering to investigate why line drawing isn't working as expected at different resolutions. Before AI could write code for us, we had to type every line ourselves.
Guide Safety Notes
This time, we finish up IRQ handling, including implement the CWAI instruction, and actually get 3D ... Tonight, after wrapping up our changes for resolution independent rendering, we take a look at rendering performance. On tonight's stream, we start working on improving the user experience of Vectrexy in preparation for "pre-release".
Context Important Context
On tonight's stream, we start working on improving the user experience of Vectrexy in preparation for "pre-release". Tonight we start implementing IRQ handling, which should allow certain games like "3D Mine Storm" to work!
General What to Review
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- On tonight's stream, we return to rendering to investigate why line drawing isn't working as expected at different resolutions.
- For tonight, that consisted of mainly integrating some of the SDL audio code I ...
- Tonight we start implementing IRQ handling, which should allow certain games like "3D Mine Storm" to work!
- Tonight, after wrapping up our changes for resolution independent rendering, we take a look at rendering performance.
- Before AI could write code for us, we had to type every line ourselves.
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