Fast Overview: Here we work out the simple solution to looping over game actions (after a minor glitch) and put in place a temporary way to quit ... Finishing off the design for the first phase of development, then starting to decide the main files, classes and methods we'll need to ...

Vbscript Coding Oledium Part 4 - Browse Summary

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Finishing off the design for the first phase of development, then starting to decide the main files, classes and methods we'll need to ... Here we work out the simple solution to looping over game actions (after a minor glitch) and put in place a temporary way to quit ... In this video we declare our first set of functions and start to implement the Case statements that will help select the correct ...

What to Review

In this video we declare our first set of functions and start to implement the Case statements that will help select the correct ... Overcame the simple issue of not being able to run the control script so we could test it finding external scripts.

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  • Finishing off the design for the first phase of development, then starting to decide the main files, classes and methods we'll need to ...
  • In this video we declare our first set of functions and start to implement the Case statements that will help select the correct ...
  • Here we work out the simple solution to looping over game actions (after a minor glitch) and put in place a temporary way to quit ...
  • Overcame the simple issue of not being able to run the control script so we could test it finding external scripts.
  • In this video we finish off the Methods library for now and add some more things the player can do.

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Picture References

VBScript - Coding Oledium | Part 4
VBScript - Coding Oledium | Part 5
VBScript - Coding Oledium | Part 6
VBScript - Coding Oledium | Part 3
VBScript - Coding Oledium | Part 1
VBScript - Coding Oledium | Part 7
VBScript Part 4A -  If and If else
VBScript - Coding Oledium | Part 2
VBScript: 4 x 'Hello, world!' programs - (Part 2/of 2)
VBScript Tutorial 4
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Review Key Points
VBScript - Coding Oledium | Part 4

VBScript - Coding Oledium | Part 4

Overcame the simple issue of not being able to run the control script so we could test it finding external scripts. In this video we go ...

VBScript - Coding Oledium | Part 5

VBScript - Coding Oledium | Part 5

In this video we declare our first set of functions and start to implement the Case statements that will help select the correct ...

VBScript - Coding Oledium | Part 6

VBScript - Coding Oledium | Part 6

Here we work out the simple solution to looping over game actions (after a minor glitch) and put in place a temporary way to quit ...

VBScript - Coding Oledium | Part 3

VBScript - Coding Oledium | Part 3

Read more details and related context about VBScript - Coding Oledium | Part 3.

VBScript - Coding Oledium | Part 1

VBScript - Coding Oledium | Part 1

Read more details and related context about VBScript - Coding Oledium | Part 1.

VBScript - Coding Oledium | Part 7

VBScript - Coding Oledium | Part 7

In this video we finish off the Methods library for now and add some more things the player can do. The Looping action we need to ...

VBScript Part 4A -  If and If else

VBScript Part 4A - If and If else

Read more details and related context about VBScript Part 4A - If and If else.

VBScript - Coding Oledium | Part 2

VBScript - Coding Oledium | Part 2

Finishing off the design for the first phase of development, then starting to decide the main files, classes and methods we'll need to ...

VBScript: 4 x 'Hello, world!' programs - (Part 2/of 2)

VBScript: 4 x 'Hello, world!' programs - (Part 2/of 2)

Read more details and related context about VBScript: 4 x 'Hello, world!' programs - (Part 2/of 2).

VBScript Tutorial 4

VBScript Tutorial 4

Read more details and related context about VBScript Tutorial 4.