Context Notes: The legs use IK and a bunch of other math to calculate the position of the feet.

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  • The legs use IK and a bunch of other math to calculate the position of the feet.

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Reference Images

Unity3D: Physics Based Procedural Animation on a Humanoid
Humanoid procedural movement
Unity procedural animation tutorial (10 steps)
Full Procedural Animations System
How to work with humanoid animations in Unity
Procedural Animation Lizard Knight
Working on procedural animation slithering like, adding physics
Intro to Animation Rigging & Procedural Animation in Unity
Physics-Based Procedural Animation
Unity procedurally animated bipedal Robot
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