Context Briefing: This is just an early sneak peek of something I've been working on, more to test my new capture setup than anything else. simulating 10 million particles in URP, all having collisions with depth texture.
Unity3d Mini Galaxy Simulation By Computeshader Gpu Computing - Discovery Guide
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Discovery Guide
simulating 10 million particles in URP, all having collisions with depth texture. Terrain Size : 32768 m² Trees : 10 000 000 Drawcalls : 400-800 FPS : 80-400 fps Memory : 1.3Go This is just an early sneak peek of something I've been working on, more to test my new capture setup than anything else.
Important Clues for Readers
This is just an early sneak peek of something I've been working on, more to test my new capture setup than anything else. This is a short clip showing a project done on a weekend to learn about using
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Relevant points collected here
- Terrain Size : 32768 m² Trees : 10 000 000 Drawcalls : 400-800 FPS : 80-400 fps Memory : 1.3Go
- simulating 10 million particles in URP, all having collisions with depth texture.
- This is just an early sneak peek of something I've been working on, more to test my new capture setup than anything else.
- This is a short clip showing a project done on a weekend to learn about using
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