Fast Reader Notes: Sometimes you want transparency, but you want the advantages of opaque rendering. In this third installment of the post processing series we learn how all these indie games have been faking their pixel art.
Unity3d 2 Bit Dithering Shader - Context Context Overview
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Context Context Overview
In this third installment of the post processing series we learn how all these indie games have been faking their pixel art. Sometimes you want transparency, but you want the advantages of opaque rendering.
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- Sometimes you want transparency, but you want the advantages of opaque rendering.
- In this third installment of the post processing series we learn how all these indie games have been faking their pixel art.
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