Main Context: So I often get the question "how do you make levels in X engine", and my response is usually, "it depends". DISCLAIMER: Replace the line: transform.up = Vector3.MoveTowards(transform.up, mousePosition, _rotationSpeed * Time.
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So I often get the question "how do you make levels in X engine", and my response is usually, "it depends". DISCLAIMER: Replace the line: transform.up = Vector3.MoveTowards(transform.up, mousePosition, _rotationSpeed * Time.
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- DISCLAIMER: Replace the line: transform.up = Vector3.MoveTowards(transform.up, mousePosition, _rotationSpeed * Time.
- So I often get the question "how do you make levels in X engine", and my response is usually, "it depends".
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