Fast Context: Fix: Changed: playerTransform.rotation = Quaternion.Euler(0, yRot, 0); to playerRigidbody.MoveRotation(Quaternion.Euler(0 ... Ways to handle movement (test after building game): * rb.velocity - applies speed, offers good control, need to use FixedUpdate() ...
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Ways to handle movement (test after building game): * rb.velocity - applies speed, offers good control, need to use FixedUpdate() ... Fix: Changed: playerTransform.rotation = Quaternion.Euler(0, yRot, 0); to playerRigidbody.MoveRotation(Quaternion.Euler(0 ...
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- Ways to handle movement (test after building game): * rb.velocity - applies speed, offers good control, need to use FixedUpdate() ...
- Fix: Changed: playerTransform.rotation = Quaternion.Euler(0, yRot, 0); to playerRigidbody.MoveRotation(Quaternion.Euler(0 ...
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