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In this DevLog, I explore why I moved away from Finite State Machines (FSM) for creating enemy Wall Detection, 2 Patrolling mode, Chasing, and Attacking, Systems In this
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- In this DevLog, I explore why I moved away from Finite State Machines (FSM) for creating enemy
- Wall Detection, 2 Patrolling mode, Chasing, and Attacking, Systems In this
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