Reference Brief: Two SubShaders are detailed; the second one is necessary as the MBXLite GPU only provides half the amount of texture stages ...

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Two SubShaders are detailed; the second one is necessary as the MBXLite GPU only provides half the amount of texture stages ...

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Picture References

Unity iOS ShaderLab - Tutorial 7-1 (Alpha Blending)
Unity iOS ShaderLab - Tutorial 7-2 (Alpha Testing)
Unity iOS ShaderLab - Tutorial 1 (Structure)
Unity iOS ShaderLab - Tutorial 5-1 (Multiple SubShaders)
Unity iOS ShaderLab - Tutorial 5-2 (Multiple SubShaders)
Unity iOS ShaderLab - Tutorial 8-2 (Ambient Light)
Unity iOS ShaderLab - Tutorial 8-7 (ColorMaterial)
Unity iOS ShaderLab - Tutorial 9 (ZTest)
Unity iOS ShaderLab - Tutorial 11 (Matrix)
Unity iOS ShaderLab - Tutorial 10-2 (Offset)
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Unity iOS ShaderLab - Tutorial 7-1 (Alpha Blending)

Unity iOS ShaderLab - Tutorial 7-1 (Alpha Blending)

Read more details and related context about Unity iOS ShaderLab - Tutorial 7-1 (Alpha Blending).

Unity iOS ShaderLab - Tutorial 7-2 (Alpha Testing)

Unity iOS ShaderLab - Tutorial 7-2 (Alpha Testing)

Read more details and related context about Unity iOS ShaderLab - Tutorial 7-2 (Alpha Testing).

Unity iOS ShaderLab - Tutorial 1 (Structure)

Unity iOS ShaderLab - Tutorial 1 (Structure)

Read more details and related context about Unity iOS ShaderLab - Tutorial 1 (Structure).

Unity iOS ShaderLab - Tutorial 5-1 (Multiple SubShaders)

Unity iOS ShaderLab - Tutorial 5-1 (Multiple SubShaders)

Two SubShaders are detailed; the second one is necessary as the MBXLite GPU only provides half the amount of texture stages ...

Unity iOS ShaderLab - Tutorial 5-2 (Multiple SubShaders)

Unity iOS ShaderLab - Tutorial 5-2 (Multiple SubShaders)

Two SubShaders are detailed; the second one is necessary as the MBXLite GPU only provides half the amount of texture stages ...

Unity iOS ShaderLab - Tutorial 8-2 (Ambient Light)

Unity iOS ShaderLab - Tutorial 8-2 (Ambient Light)

Read more details and related context about Unity iOS ShaderLab - Tutorial 8-2 (Ambient Light).

Unity iOS ShaderLab - Tutorial 8-7 (ColorMaterial)

Unity iOS ShaderLab - Tutorial 8-7 (ColorMaterial)

An explanation of what ColorMaterial can be used for in a shader.

Unity iOS ShaderLab - Tutorial 9 (ZTest)

Unity iOS ShaderLab - Tutorial 9 (ZTest)

Read more details and related context about Unity iOS ShaderLab - Tutorial 9 (ZTest).

Unity iOS ShaderLab - Tutorial 11 (Matrix)

Unity iOS ShaderLab - Tutorial 11 (Matrix)

Using the Matrix command to affect all the UVs of a texture property.

Unity iOS ShaderLab - Tutorial 10-2 (Offset)

Unity iOS ShaderLab - Tutorial 10-2 (Offset)

Read more details and related context about Unity iOS ShaderLab - Tutorial 10-2 (Offset).