Reader Snapshot: My game has been in need of a major face lift for awhile now, and it's finally time. A grid of numerically sprung cells (simulated on GPU via compute shader) follows the player.
Unity Dynamic Grass Fx Try 1 - General Search-Friendly Guide
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A grid of numerically sprung cells (simulated on GPU via compute shader) follows the player. My game has been in need of a major face lift for awhile now, and it's finally time.
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- My game has been in need of a major face lift for awhile now, and it's finally time.
- A grid of numerically sprung cells (simulated on GPU via compute shader) follows the player.
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