Fast Overview: In this 2015 GDC session, Ubisoft's Francois Cournoyer discusses the processes for creating the massive AI Brian Fargo, legendary game developer currently working on Wasteland 2 with

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Brian Fargo, legendary game developer currently working on Wasteland 2 with In this 2015 GDC session, Ubisoft's Francois Cournoyer discusses the processes for creating the massive AI

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  • In this 2015 GDC session, Ubisoft's Francois Cournoyer discusses the processes for creating the massive AI

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Visual Notes

Unity Performance Tips: Draw Calls
Simple Crowd Simulation in Unity | Population System
Massive Crowd on Assassin's Creed Unity: AI Recycling
Agents Navigation Crowds - Unity Asset Store Review
How many AI Agents can Unity handle?
Unity Crowds test
Assassin's Creed Unity - Those Crowds!
Mesh Animator Unity Crowd Comparison
Unite 2012 - The Power of the Crowd
10,000 Zombies in Unity using Mesh Animator - Create massive crowds in Unity
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See Follow-Up Topics
Unity Performance Tips: Draw Calls

Unity Performance Tips: Draw Calls

Read more details and related context about Unity Performance Tips: Draw Calls.

Simple Crowd Simulation in Unity | Population System

Simple Crowd Simulation in Unity | Population System

Read more details and related context about Simple Crowd Simulation in Unity | Population System.

Massive Crowd on Assassin's Creed Unity: AI Recycling

Massive Crowd on Assassin's Creed Unity: AI Recycling

In this 2015 GDC session, Ubisoft's Francois Cournoyer discusses the processes for creating the massive AI

Agents Navigation Crowds - Unity Asset Store Review

Agents Navigation Crowds - Unity Asset Store Review

Read more details and related context about Agents Navigation Crowds - Unity Asset Store Review.

How many AI Agents can Unity handle?

How many AI Agents can Unity handle?

Read more details and related context about How many AI Agents can Unity handle?.

Unity Crowds test

Unity Crowds test

Read more details and related context about Unity Crowds test.

Assassin's Creed Unity - Those Crowds!

Assassin's Creed Unity - Those Crowds!

Just some PC gameplay footage demonstrating some of the large

Mesh Animator Unity Crowd Comparison

Mesh Animator Unity Crowd Comparison

Read more details and related context about Mesh Animator Unity Crowd Comparison.

Unite 2012 - The Power of the Crowd

Unite 2012 - The Power of the Crowd

Brian Fargo, legendary game developer currently working on Wasteland 2 with

10,000 Zombies in Unity using Mesh Animator - Create massive crowds in Unity

10,000 Zombies in Unity using Mesh Animator - Create massive crowds in Unity

Read more details and related context about 10,000 Zombies in Unity using Mesh Animator - Create massive crowds in Unity.