Practical Context: May 2018 update: Some of the information in this talk is now outdated. Explore new layout tools and see how these tools address common concerns in 2D

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Learn about the inspiration behind Night School Studio's tool set, how the engineering team approached the task, what went right ... Explore new layout tools and see how these tools address common concerns in 2D

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Low, medium, and high: Standard fare for GPU settings, but why not CPU? May 2018 update: Some of the information in this talk is now outdated.

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  • May 2018 update: Some of the information in this talk is now outdated.
  • Explore new layout tools and see how these tools address common concerns in 2D
  • Low, medium, and high: Standard fare for GPU settings, but why not CPU?
  • Learn about the inspiration behind Night School Studio's tool set, how the engineering team approached the task, what went right ...

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Topic Visual Overview

Unite Austin 2017 - Game Architecture with Scriptable Objects
Unite Austin 2017 - S.O.L.I.D. Unity
Game architecture with ScriptableObjects | Open Projects Devlog
Unite Austin 2017 - Building Narrative Tools for Oxenfree and Beyond
Unite Austin 2017 Keynote
Unite Austin 2017 - 2D World Building in Unity
Unite 2016 - Overthrowing the MonoBehaviour Tyranny in a Glorious Scriptable Object Revolution
Unite '17 Seoul -  ScriptableObjects What they are and why to use them
Unite Austin 2017 - How To Scale CPU Systems Dynamically
Unite Austin 2017 - Writing High Performance C# Scripts
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Unite Austin 2017 - Game Architecture with Scriptable Objects

Unite Austin 2017 - Game Architecture with Scriptable Objects

Read more details and related context about Unite Austin 2017 - Game Architecture with Scriptable Objects.

Unite Austin 2017 - S.O.L.I.D. Unity

Unite Austin 2017 - S.O.L.I.D. Unity

Read more details and related context about Unite Austin 2017 - S.O.L.I.D. Unity.

Game architecture with ScriptableObjects | Open Projects Devlog

Game architecture with ScriptableObjects | Open Projects Devlog

Read more details and related context about Game architecture with ScriptableObjects | Open Projects Devlog.

Unite Austin 2017 - Building Narrative Tools for Oxenfree and Beyond

Unite Austin 2017 - Building Narrative Tools for Oxenfree and Beyond

Learn about the inspiration behind Night School Studio's tool set, how the engineering team approached the task, what went right ...

Unite Austin 2017 Keynote

Unite Austin 2017 Keynote

Read more details and related context about Unite Austin 2017 Keynote.

Unite Austin 2017 - 2D World Building in Unity

Unite Austin 2017 - 2D World Building in Unity

Explore new layout tools and see how these tools address common concerns in 2D

Unite 2016 - Overthrowing the MonoBehaviour Tyranny in a Glorious Scriptable Object Revolution

Unite 2016 - Overthrowing the MonoBehaviour Tyranny in a Glorious Scriptable Object Revolution

Read more details and related context about Unite 2016 - Overthrowing the MonoBehaviour Tyranny in a Glorious Scriptable Object Revolution.

Unite '17 Seoul -  ScriptableObjects What they are and why to use them

Unite '17 Seoul - ScriptableObjects What they are and why to use them

Read more details and related context about Unite '17 Seoul - ScriptableObjects What they are and why to use them.

Unite Austin 2017 - How To Scale CPU Systems Dynamically

Unite Austin 2017 - How To Scale CPU Systems Dynamically

Low, medium, and high: Standard fare for GPU settings, but why not CPU? Today the power of the CPU on end uers' machines ...

Unite Austin 2017 - Writing High Performance C# Scripts

Unite Austin 2017 - Writing High Performance C# Scripts

May 2018 update: Some of the information in this talk is now outdated. For up to date news about our C# Job System, join us here: ...