Practical Context: May 2018 update: Some of the information in this talk is now outdated. Explore new layout tools and see how these tools address common concerns in 2D
Unite Austin 2017 Game Architecture With Scriptable Objects - Reference Summary
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Learn about the inspiration behind Night School Studio's tool set, how the engineering team approached the task, what went right ... Explore new layout tools and see how these tools address common concerns in 2D
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Low, medium, and high: Standard fare for GPU settings, but why not CPU? May 2018 update: Some of the information in this talk is now outdated.
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- May 2018 update: Some of the information in this talk is now outdated.
- Explore new layout tools and see how these tools address common concerns in 2D
- Low, medium, and high: Standard fare for GPU settings, but why not CPU?
- Learn about the inspiration behind Night School Studio's tool set, how the engineering team approached the task, what went right ...
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