Quick Topic Notes: In this tutorial we focus on re-developing one of Epic's shaders and extending upon it with world alignment.

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  • In this tutorial we focus on re-developing one of Epic's shaders and extending upon it with world alignment.

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Visual References

UDK Textures: Normal and Height Maps
Material Maps and how to use them in UDK - AO, Spec, Gloss and Height Maps.
Maya to ZBrush to UDK - Part 23 - Exporting the normal and displacement maps.
UDK Material Tutorial (Diffuse, Specular, Normal, Displacement)
UDK: Material Practical Examples - Increase Contrast of a Diffuse/Specular Texture
UDK Advanced Materials 1/2 - Alpha maps, Spec Maps & Detail Normals
UDK: Material Practical Examples - Increase Normal Map Depth
UDK Height Map Tutorial
UDK: Material Practical Examples - Texture Scale/Repeat (UV Coordinates)
Creating Height Maps with TerreSculptor
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UDK Textures: Normal and Height Maps

UDK Textures: Normal and Height Maps

This video takes you through the basics of making a bumpy material in

Material Maps and how to use them in UDK - AO, Spec, Gloss and Height Maps.

Material Maps and how to use them in UDK - AO, Spec, Gloss and Height Maps.

Read more details and related context about Material Maps and how to use them in UDK - AO, Spec, Gloss and Height Maps..

Maya to ZBrush to UDK - Part 23 - Exporting the normal and displacement maps.

Maya to ZBrush to UDK - Part 23 - Exporting the normal and displacement maps.

Read more details and related context about Maya to ZBrush to UDK - Part 23 - Exporting the normal and displacement maps..

UDK Material Tutorial (Diffuse, Specular, Normal, Displacement)

UDK Material Tutorial (Diffuse, Specular, Normal, Displacement)

Read more details and related context about UDK Material Tutorial (Diffuse, Specular, Normal, Displacement).

UDK: Material Practical Examples - Increase Contrast of a Diffuse/Specular Texture

UDK: Material Practical Examples - Increase Contrast of a Diffuse/Specular Texture

Read more details and related context about UDK: Material Practical Examples - Increase Contrast of a Diffuse/Specular Texture.

UDK Advanced Materials 1/2 - Alpha maps, Spec Maps & Detail Normals

UDK Advanced Materials 1/2 - Alpha maps, Spec Maps & Detail Normals

In this tutorial we focus on re-developing one of Epic's shaders and extending upon it with world alignment. Part 1 covers alpha ...

UDK: Material Practical Examples - Increase Normal Map Depth

UDK: Material Practical Examples - Increase Normal Map Depth

Read more details and related context about UDK: Material Practical Examples - Increase Normal Map Depth.

UDK Height Map Tutorial

UDK Height Map Tutorial

Read more details and related context about UDK Height Map Tutorial.

UDK: Material Practical Examples - Texture Scale/Repeat (UV Coordinates)

UDK: Material Practical Examples - Texture Scale/Repeat (UV Coordinates)

Read more details and related context about UDK: Material Practical Examples - Texture Scale/Repeat (UV Coordinates).

Creating Height Maps with TerreSculptor

Creating Height Maps with TerreSculptor

Read more details and related context about Creating Height Maps with TerreSculptor.