Fast Notes: Custom melee weapon with sounds, particle effects and attack dependent on directional keys. Designed a more dynamic system where every animation is played according to the last one, creating a ...

Udk Test Combosystem 003 - Guide Useful Overview

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Added trace function, starting from sockets placed in both hands and feet, to Custom melee weapon with sounds, particle effects and attack dependent on directional keys.

Guide Topic Background

Now the player moves toward the target, but happens that the punch doesn't hit the enemy, still working... Designed a more dynamic system where every animation is played according to the last one, creating a ... This video shows the beginnings of the demo for the game Black Century.

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  • This video shows the beginnings of the demo for the game Black Century.
  • Added trace function, starting from sockets placed in both hands and feet, to
  • Designed a more dynamic system where every animation is played according to the last one, creating a ...
  • Custom melee weapon with sounds, particle effects and attack dependent on directional keys.
  • Now the player moves toward the target, but happens that the punch doesn't hit the enemy, still working...

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Topic Visual Overview

UDK Test - ComboSystem #003
UDK Test - Combo System Optimization
UDK Test - ComboSystem #002
UDK: Quick Light & InGame Testing Tutorial - Simple Room/Env Creation Part 3/3 [Tutorial #07]
UDK Test - TargetSystem #001 & ComboSystem #004
UDK Test - Combo Sequence #001
UDK-VTMB-MeleeSystem003_SomeCombat.avi
UDK Test - Combat #001
UDK (test project)
XP and 3rd Person Test with UDK
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Continue the Search
UDK Test - ComboSystem #003

UDK Test - ComboSystem #003

Added trace function, starting from sockets placed in both hands and feet, to

UDK Test - Combo System Optimization

UDK Test - Combo System Optimization

Cleaning up the code. Designed a more dynamic system where every animation is played according to the last one, creating a ...

UDK Test - ComboSystem #002

UDK Test - ComboSystem #002

Demonstration of how easy is to create a nice combo sequence.

UDK: Quick Light & InGame Testing Tutorial - Simple Room/Env Creation Part 3/3 [Tutorial #07]

UDK: Quick Light & InGame Testing Tutorial - Simple Room/Env Creation Part 3/3 [Tutorial #07]

Read more details and related context about UDK: Quick Light & InGame Testing Tutorial - Simple Room/Env Creation Part 3/3 [Tutorial #07].

UDK Test - TargetSystem #001 & ComboSystem #004

UDK Test - TargetSystem #001 & ComboSystem #004

Started working on a "Target system" that works with the improved

UDK Test - Combo Sequence #001

UDK Test - Combo Sequence #001

Read more details and related context about UDK Test - Combo Sequence #001.

UDK-VTMB-MeleeSystem003_SomeCombat.avi

UDK-VTMB-MeleeSystem003_SomeCombat.avi

Custom melee weapon with sounds, particle effects and attack dependent on directional keys. Using the standard

UDK Test - Combat #001

UDK Test - Combat #001

Now the player moves toward the target, but happens that the punch doesn't hit the enemy, still working...

UDK (test project)

UDK (test project)

Read more details and related context about UDK (test project).

XP and 3rd Person Test with UDK

XP and 3rd Person Test with UDK

This video shows the beginnings of the demo for the game Black Century. For this game, I have built and coded an experience ...