Helpful Snapshot: Music - Mars - Nick Ingman & Terry Devine-King (Heavy Rain) This is my custom character I made in 3dmax. Now the player moves toward the target, but happens that the punch doesn't hit the enemy, still working...

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Music - Mars - Nick Ingman & Terry Devine-King (Heavy Rain) This is my custom character I made in 3dmax. Now the player moves toward the target, but happens that the punch doesn't hit the enemy, still working...

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  • Now the player moves toward the target, but happens that the punch doesn't hit the enemy, still working...
  • Music - Mars - Nick Ingman & Terry Devine-King (Heavy Rain) This is my custom character I made in 3dmax.

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Image References

UDK NPC Test 1
UDK sample npc test
NPC Test Footage version 1
Arcade Expansion Failed NPC Test 1
UDK NPC Test 2
UDK Tutorial: simple NPC (english)
NPCs R&D - Iteration Four Sense of Self Part 1
UDK Non-animated gibbed character with SSS and Tess, and PhysX and Fracture test wall
UDK AI Testing
UDK Test - Combat #001
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UDK NPC Test 1

UDK NPC Test 1

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UDK sample npc test

UDK sample npc test

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NPC Test Footage version 1

NPC Test Footage version 1

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Arcade Expansion Failed NPC Test 1

Arcade Expansion Failed NPC Test 1

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UDK NPC Test 2

UDK NPC Test 2

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UDK Tutorial: simple NPC (english)

UDK Tutorial: simple NPC (english)

Read more details and related context about UDK Tutorial: simple NPC (english).

NPCs R&D - Iteration Four Sense of Self Part 1

NPCs R&D - Iteration Four Sense of Self Part 1

Read more details and related context about NPCs R&D - Iteration Four Sense of Self Part 1.

UDK Non-animated gibbed character with SSS and Tess, and PhysX and Fracture test wall

UDK Non-animated gibbed character with SSS and Tess, and PhysX and Fracture test wall

Music - Mars - Nick Ingman & Terry Devine-King (Heavy Rain) This is my custom character I made in 3dmax. I modeled a low poly ...

UDK AI Testing

UDK AI Testing

Read more details and related context about UDK AI Testing.

UDK Test - Combat #001

UDK Test - Combat #001

Now the player moves toward the target, but happens that the punch doesn't hit the enemy, still working...