Context Card: In this video, some architecture changes are made and a world object heirarchy is introduced. In this video, I prepare for texture loading by adding a standardized method of loading assets.
Typescript Webgl Game Engine Tutorial 11 Components - Topic Overview
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In this video, some architecture changes are made and a world object heirarchy is introduced. In this video I demonstrate how to set up a Linux environment to develop on, which is similar to the way Mac users would set up.
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In this video, I prepare for texture loading by adding a standardized method of loading assets. In this video we review the positives and negatives so far in this project from both the
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- In this video, I prepare for texture loading by adding a standardized method of loading assets.
- In this video, some architecture changes are made and a world object heirarchy is introduced.
- In this video I demonstrate how to set up a Linux environment to develop on, which is similar to the way Mac users would set up.
- In this video we review the positives and negatives so far in this project from both the
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