Quick Summary: If it wasn't obvious by this counter, this level is completely humanly impossible lmao. this is the first of many devlogs for my fast-paced parkour game, NetExplorer!

Time Rewind Prototype With Over 1300 Objects Unoptimized - General Reader Guide

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this is the first of many devlogs for my fast-paced parkour game, NetExplorer! If it wasn't obvious by this counter, this level is completely humanly impossible lmao.

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  • this is the first of many devlogs for my fast-paced parkour game, NetExplorer!
  • If it wasn't obvious by this counter, this level is completely humanly impossible lmao.
  • Just a list of abilities that you can do without touching the ground and still be at max sprint speed.

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Image Reference Set

Time rewind prototype with over 1300 objects ( Unoptimized )
Unity Asset: Time Rewinder (3D scenes)
Time Rewind in Unity
How to Maintain Max Sprint Speed in Prototype
RESOLVENTS: Totality | DevLog #2 - Combat and Workings
Game Rewind system video 1
Bad UI, but it's professional grade
Rewind Time System - Trailer
NETEXPLORER #1 - Basic Character Controller + Level Prototype
All I Need (Impossible) // Frame Window Counter
Sponsored
Check Main Notes
Time rewind prototype with over 1300 objects ( Unoptimized )

Time rewind prototype with over 1300 objects ( Unoptimized )

i will work on it later to optimize it further on a later date. Edit: Assetstore plugin is released based on this

Unity Asset: Time Rewinder (3D scenes)

Unity Asset: Time Rewinder (3D scenes)

Read more details and related context about Unity Asset: Time Rewinder (3D scenes).

Time Rewind in Unity

Time Rewind in Unity

Read more details and related context about Time Rewind in Unity.

How to Maintain Max Sprint Speed in Prototype

How to Maintain Max Sprint Speed in Prototype

Just a list of abilities that you can do without touching the ground and still be at max sprint speed. Something nice to take note of.

RESOLVENTS: Totality | DevLog #2 - Combat and Workings

RESOLVENTS: Totality | DevLog #2 - Combat and Workings

Read more details and related context about RESOLVENTS: Totality | DevLog #2 - Combat and Workings.

Game Rewind system video 1

Game Rewind system video 1

Read more details and related context about Game Rewind system video 1.

Bad UI, but it's professional grade

Bad UI, but it's professional grade

Read more details and related context about Bad UI, but it's professional grade.

Rewind Time System - Trailer

Rewind Time System - Trailer

Read more details and related context about Rewind Time System - Trailer.

NETEXPLORER #1 - Basic Character Controller + Level Prototype

NETEXPLORER #1 - Basic Character Controller + Level Prototype

hi!! this is the first of many devlogs for my fast-paced parkour game, NetExplorer! this game was actually meant to be on roblox, but ...

All I Need (Impossible) // Frame Window Counter

All I Need (Impossible) // Frame Window Counter

If it wasn't obvious by this counter, this level is completely humanly impossible lmao. It's miles harder than the likes of aeternus, ...