Useful Context: java, lwjgl, timeout at the start is terrain generation, which is not done in a seperate thread for now. The enemy is being affected by gravity only when it is within the screen's bounds.
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java, lwjgl, timeout at the start is terrain generation, which is not done in a seperate thread for now. The enemy is being affected by gravity only when it is within the screen's bounds.
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- java, lwjgl, timeout at the start is terrain generation, which is not done in a seperate thread for now.
- The enemy is being affected by gravity only when it is within the screen's bounds.
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