Quick Context: In this video we look at how to add some visual flair with a some simple effects. In this video, we introduce "easing functions", a simple way to create smooth animations that aren't linear.

Tile Based Game Part 19 Pause Screen - Reader Intent

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In this video we add the capability to have multiple weapons, starting with a shotgun! In this video we'll make our walls solid, and learn how to make designing our level a lot easier by creating a tilemap. In this video, we introduce "easing functions", a simple way to create smooth animations that aren't linear.

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In this video, we introduce "easing functions", a simple way to create smooth animations that aren't linear. In this video we look at how to add some visual flair with a some simple effects.

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  • In this video we'll make our walls solid, and learn how to make designing our level a lot easier by creating a tilemap.
  • In this video, we introduce "easing functions", a simple way to create smooth animations that aren't linear.
  • In this video we add the capability to have multiple weapons, starting with a shotgun!
  • In this video we look at how to add some visual flair with a some simple effects.

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Related Picture Notes

Tile-based game Part 19: Pause Screen
Tile-based game Part 15: Simple Visual Effects (and a bug fix!)
Tile-based game Part 18: Sound Effects
Tile-based game Part 16: Items
Tile-based game Part 20: More Weapons
Tile-based game Part 1: Setting up
Tile-based game Part 17: Tweening/Easing Animations
Tile-based game Part 2: Collisions and Tilemap
Tile-based game Part 22: Game Over
Tile-based game Part 14: Better Zombie Movement
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Tile-based game Part 19: Pause Screen

Tile-based game Part 19: Pause Screen

Read more details and related context about Tile-based game Part 19: Pause Screen.

Tile-based game Part 15: Simple Visual Effects (and a bug fix!)

Tile-based game Part 15: Simple Visual Effects (and a bug fix!)

In this video we look at how to add some visual flair with a some simple effects. We also track down a bug that had creeped into ...

Tile-based game Part 18: Sound Effects

Tile-based game Part 18: Sound Effects

Read more details and related context about Tile-based game Part 18: Sound Effects.

Tile-based game Part 16: Items

Tile-based game Part 16: Items

Read more details and related context about Tile-based game Part 16: Items.

Tile-based game Part 20: More Weapons

Tile-based game Part 20: More Weapons

In this video we add the capability to have multiple weapons, starting with a shotgun! In each video in this series, we'll add another ...

Tile-based game Part 1: Setting up

Tile-based game Part 1: Setting up

Read more details and related context about Tile-based game Part 1: Setting up.

Tile-based game Part 17: Tweening/Easing Animations

Tile-based game Part 17: Tweening/Easing Animations

In this video, we introduce "easing functions", a simple way to create smooth animations that aren't linear. See this link for the ...

Tile-based game Part 2: Collisions and Tilemap

Tile-based game Part 2: Collisions and Tilemap

In this video we'll make our walls solid, and learn how to make designing our level a lot easier by creating a tilemap. In each video ...

Tile-based game Part 22: Game Over

Tile-based game Part 22: Game Over

Read more details and related context about Tile-based game Part 22: Game Over.

Tile-based game Part 14: Better Zombie Movement

Tile-based game Part 14: Better Zombie Movement

Zombies should be dumb, but not this dumb! First we need to prevent the zombies from piling up in one big stack. In each video in ...