Overview Brief: Let's set up the audio configuration and then create an additive synth in A simple atmospheric scene I've created to show the cool possibilities of procedurally created audio and

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A simple atmospheric scene I've created to show the cool possibilities of procedurally created audio and I built these abstractions that called "knots" (= nodes) that have assignable neighbors, assignable transition probabilities and ...

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Originally made this for Ocarina students, so that they could have a keyboard and learn a little bit a harmony. Let's set up the audio configuration and then create an additive synth in

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  • Let's set up the audio configuration and then create an additive synth in
  • A simple atmospheric scene I've created to show the cool possibilities of procedurally created audio and
  • Originally made this for Ocarina students, so that they could have a keyboard and learn a little bit a harmony.
  • I built these abstractions that called "knots" (= nodes) that have assignable neighbors, assignable transition probabilities and ...

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Topic Visual Overview

Synthpaint (Unity + Pure Data - Prototype 02)
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Unity Talk: Procedural Audio with Pure Data
Pure Data - Tanks Unity level
Additive Synth (Pure Data Tutorial #2)
free Pc_synth  patch for Pure Data
2021 Digital Sound Art and Creation - Dance#2 | Pure Data | Unity | LibPdIntegration
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Synthpaint (Unity + Pure Data - Prototype 02)

Synthpaint (Unity + Pure Data - Prototype 02)

Read more details and related context about Synthpaint (Unity + Pure Data - Prototype 02).

Pure Data Breakcore - Cybernetics // Networks

Pure Data Breakcore - Cybernetics // Networks

I built these abstractions that called "knots" (= nodes) that have assignable neighbors, assignable transition probabilities and ...

Tanks! Minigame Implementation Using Unity, Pure Data and KalimbaPd

Tanks! Minigame Implementation Using Unity, Pure Data and KalimbaPd

All original music/sound designs copyright M Sunley 2022. All other copyrights belong to their respective owners. This is a Tanks!

LibPD Unity PureData Bouncing Ball Example

LibPD Unity PureData Bouncing Ball Example

A simple atmospheric scene I've created to show the cool possibilities of procedurally created audio and

Heavy PureData Unity Demo

Heavy PureData Unity Demo

Read more details and related context about Heavy PureData Unity Demo.

Unity Talk: Procedural Audio with Pure Data

Unity Talk: Procedural Audio with Pure Data

2021.07.07, Zoom talk organized by Code Chrysalis Resources:

Pure Data - Tanks Unity level

Pure Data - Tanks Unity level

Read more details and related context about Pure Data - Tanks Unity level.

Additive Synth (Pure Data Tutorial #2)

Additive Synth (Pure Data Tutorial #2)

Let's set up the audio configuration and then create an additive synth in

free Pc_synth  patch for Pure Data

free Pc_synth patch for Pure Data

Originally made this for Ocarina students, so that they could have a keyboard and learn a little bit a harmony. Link to the patch ...

2021 Digital Sound Art and Creation - Dance#2 | Pure Data | Unity | LibPdIntegration

2021 Digital Sound Art and Creation - Dance#2 | Pure Data | Unity | LibPdIntegration

Read more details and related context about 2021 Digital Sound Art and Creation - Dance#2 | Pure Data | Unity | LibPdIntegration.