Overview Brief: Let's set up the audio configuration and then create an additive synth in A simple atmospheric scene I've created to show the cool possibilities of procedurally created audio and
Synthpaint Unity Pure Data Prototype 02 - Reference Complete Overview
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A simple atmospheric scene I've created to show the cool possibilities of procedurally created audio and I built these abstractions that called "knots" (= nodes) that have assignable neighbors, assignable transition probabilities and ...
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Originally made this for Ocarina students, so that they could have a keyboard and learn a little bit a harmony. Let's set up the audio configuration and then create an additive synth in
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- Let's set up the audio configuration and then create an additive synth in
- A simple atmospheric scene I've created to show the cool possibilities of procedurally created audio and
- Originally made this for Ocarina students, so that they could have a keyboard and learn a little bit a harmony.
- I built these abstractions that called "knots" (= nodes) that have assignable neighbors, assignable transition probabilities and ...
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