Context Briefing: The code is: onClipEvent (load) { _x = 0; _y = 0; speed = 5; } onClipEvent (mouseDown) { endX = _root._xmouse; endY = _root. onEnterFrame = function(){ ball1._x = _xmouse; } The script must go on a blank layer.
Swift3d Object Animations In Flash With Mouse Control Tutorial - Topic Core Points
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Topic Core Points
onEnterFrame = function(){ ball1._x = _xmouse; } The script must go on a blank layer. The code is: onClipEvent (load) { _x = 0; _y = 0; speed = 5; } onClipEvent (mouseDown) { endX = _root._xmouse; endY = _root.
Topic Decision Guide
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Important details found
- The code is: onClipEvent (load) { _x = 0; _y = 0; speed = 5; } onClipEvent (mouseDown) { endX = _root._xmouse; endY = _root.
- onEnterFrame = function(){ ball1._x = _xmouse; } The script must go on a blank layer.
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Swift3d Object Animations In Flash With Mouse Control Tutorial can connect to overview when readers need context, examples, comparisons, or practical next steps inside the same topic area.