Need-to-Know Notes: In this part we look at the entity system which is currently under development and planned to eventually replace the unit system. In this talk we look at the threading system: performance, job system, thread safety, etc.

Stingray Engine Code Walkthrough 19 Flow - Information Overview

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Information Overview

In this part we go through the animation system, from low level compression up to animation blending and state mahcines. In this talk we look at the diagnostic system -- error logging and profiling.

Scenario Notes

In this talk we look at the threading system: performance, job system, thread safety, etc. In this talk we go through some questions that have been submitted by people watching this talk series. In this part we look at the entity system which is currently under development and planned to eventually replace the unit system.

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In this part we look at the entity system which is currently under development and planned to eventually replace the unit system.

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Main details to review

  • In this part we look at the entity system which is currently under development and planned to eventually replace the unit system.
  • In this part we go through the animation system, from low level compression up to animation blending and state mahcines.
  • In this talk we go through some questions that have been submitted by people watching this talk series.
  • In this talk we look at the threading system: performance, job system, thread safety, etc.

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Topic Images

Stingray Engine Code Walkthrough: #19 Flow
Stingray Engine Code Walkthrough: #18 Entities
Stingray Engine Code Walkthrough: #16 Physics
Stingray Engine Code Walkthrough: Q&A
Stingray Engine Code Walkthrough #21: Lua
Stingray Engine Code Walkthrough: #20 Plugins
Stingray Engine Code Walkthrough: #10 Threading
Stingray Engine Code Walkthrough: #14 Animation
Stingray Engine Code Walkthrough: #1 Overview
Stingray Engine Code Walkthrough: #9 Diagnostics
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Check Main Points
Stingray Engine Code Walkthrough: #19 Flow

Stingray Engine Code Walkthrough: #19 Flow

In this talk we go through the visual scripting system in the

Stingray Engine Code Walkthrough: #18 Entities

Stingray Engine Code Walkthrough: #18 Entities

In this part we look at the entity system which is currently under development and planned to eventually replace the unit system.

Stingray Engine Code Walkthrough: #16 Physics

Stingray Engine Code Walkthrough: #16 Physics

Read more details and related context about Stingray Engine Code Walkthrough: #16 Physics.

Stingray Engine Code Walkthrough: Q&A

Stingray Engine Code Walkthrough: Q&A

In this talk we go through some questions that have been submitted by people watching this talk series.

Stingray Engine Code Walkthrough #21: Lua

Stingray Engine Code Walkthrough #21: Lua

This talk discusses why we choose to add a scripting language to the

Stingray Engine Code Walkthrough: #20 Plugins

Stingray Engine Code Walkthrough: #20 Plugins

Read more details and related context about Stingray Engine Code Walkthrough: #20 Plugins.

Stingray Engine Code Walkthrough: #10 Threading

Stingray Engine Code Walkthrough: #10 Threading

In this talk we look at the threading system: performance, job system, thread safety, etc.

Stingray Engine Code Walkthrough: #14 Animation

Stingray Engine Code Walkthrough: #14 Animation

In this part we go through the animation system, from low level compression up to animation blending and state mahcines.

Stingray Engine Code Walkthrough: #1 Overview

Stingray Engine Code Walkthrough: #1 Overview

Read more details and related context about Stingray Engine Code Walkthrough: #1 Overview.

Stingray Engine Code Walkthrough: #9 Diagnostics

Stingray Engine Code Walkthrough: #9 Diagnostics

In this talk we look at the diagnostic system -- error logging and profiling.