Need-to-Know Notes: In this part we look at the entity system which is currently under development and planned to eventually replace the unit system. In this talk we look at the threading system: performance, job system, thread safety, etc.
Stingray Engine Code Walkthrough 19 Flow - Information Overview
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Information Overview
In this part we go through the animation system, from low level compression up to animation blending and state mahcines. In this talk we look at the diagnostic system -- error logging and profiling.
Scenario Notes
In this talk we look at the threading system: performance, job system, thread safety, etc. In this talk we go through some questions that have been submitted by people watching this talk series. In this part we look at the entity system which is currently under development and planned to eventually replace the unit system.
Guide Main Points
In this part we look at the entity system which is currently under development and planned to eventually replace the unit system.
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Main details to review
- In this part we look at the entity system which is currently under development and planned to eventually replace the unit system.
- In this part we go through the animation system, from low level compression up to animation blending and state mahcines.
- In this talk we go through some questions that have been submitted by people watching this talk series.
- In this talk we look at the threading system: performance, job system, thread safety, etc.
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