Fast Notes: In this talk we look at the diagnostic system -- error logging and profiling. In this talk we look at the threading system: performance, job system, thread safety, etc.

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Reference Important Context

In this talk we go through some questions that have been submitted by people watching this talk series. In this talk we look at the threading system: performance, job system, thread safety, etc.

Resource Snapshot

In this part we go through the animation system, from low level compression up to animation blending and state mahcines. In this part we look at the entity system which is currently under development and planned to eventually replace the unit system. In this talk we look at the diagnostic system -- error logging and profiling.

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  • In this talk we look at the diagnostic system -- error logging and profiling.
  • In this talk we look at the threading system: performance, job system, thread safety, etc.
  • In this part we go through the animation system, from low level compression up to animation blending and state mahcines.
  • In this talk we go through some questions that have been submitted by people watching this talk series.
  • In this part we look at the entity system which is currently under development and planned to eventually replace the unit system.

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Stingray Engine Code Walkthrough: #11 Testing
Stingray Engine Code Walkthrough: #12 Math
Stingray Engine Code Walkthrough: Q&A
Stingray Engine Code Walkthrough: #2 Memory
Stingray Engine Code Walkthrough: #18 Entities
Stingray Engine Code Walkthrough: #16 Physics
Stingray Engine Code Walkthrough: #14 Animation
Stingray Engine Code Walkthrough: #9 Diagnostics
Stingray Engine Code Walkthrough: #10 Threading
Stingray Engine Code Walkthrough: #17 Worlds, Levels & Units
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Read Useful Summary
Stingray Engine Code Walkthrough: #11 Testing

Stingray Engine Code Walkthrough: #11 Testing

Read more details and related context about Stingray Engine Code Walkthrough: #11 Testing.

Stingray Engine Code Walkthrough: #12 Math

Stingray Engine Code Walkthrough: #12 Math

Read more details and related context about Stingray Engine Code Walkthrough: #12 Math.

Stingray Engine Code Walkthrough: Q&A

Stingray Engine Code Walkthrough: Q&A

In this talk we go through some questions that have been submitted by people watching this talk series.

Stingray Engine Code Walkthrough: #2 Memory

Stingray Engine Code Walkthrough: #2 Memory

Read more details and related context about Stingray Engine Code Walkthrough: #2 Memory.

Stingray Engine Code Walkthrough: #18 Entities

Stingray Engine Code Walkthrough: #18 Entities

In this part we look at the entity system which is currently under development and planned to eventually replace the unit system.

Stingray Engine Code Walkthrough: #16 Physics

Stingray Engine Code Walkthrough: #16 Physics

Read more details and related context about Stingray Engine Code Walkthrough: #16 Physics.

Stingray Engine Code Walkthrough: #14 Animation

Stingray Engine Code Walkthrough: #14 Animation

In this part we go through the animation system, from low level compression up to animation blending and state mahcines.

Stingray Engine Code Walkthrough: #9 Diagnostics

Stingray Engine Code Walkthrough: #9 Diagnostics

In this talk we look at the diagnostic system -- error logging and profiling.

Stingray Engine Code Walkthrough: #10 Threading

Stingray Engine Code Walkthrough: #10 Threading

In this talk we look at the threading system: performance, job system, thread safety, etc.

Stingray Engine Code Walkthrough: #17 Worlds, Levels & Units

Stingray Engine Code Walkthrough: #17 Worlds, Levels & Units

In this part we look at high level objects: Units, Levels and Worlds. What they contain and how they get updated.