Need-to-Know Notes: Learn how to use $phong, $phongboost, $phongfresnelranges, $phongexponent, $phongtint, $phongexponenttexture, ... This is gonna be one janky video, so strap in and get ready for a wild ride, buckaroo ...

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This is gonna be one janky video, so strap in and get ready for a wild ride, buckaroo ... I found this little gem while trying to figure out why we're having problems with our Learn how to use $phong, $phongboost, $phongfresnelranges, $phongexponent, $phongtint, $phongexponenttexture, ...

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  • This is gonna be one janky video, so strap in and get ready for a wild ride, buckaroo ...
  • I found this little gem while trying to figure out why we're having problems with our
  • Learn how to use $phong, $phongboost, $phongfresnelranges, $phongexponent, $phongtint, $phongexponenttexture, ...

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Reference Gallery

Source Engine - Texture List tool
Modifying the Source Engine's Textures is Not a Fun Experience
Source Engine Mapping Tutorial #3- Texture Application and Complex Shapes
Source SDK tutorial: Creating your textures (quick)
Phong Materials in the Source Engine
Source SDK: How to create a reflective texture (VMF)
Source Level Design 18: Developer Textures
Source SDK - Custom textures in Hammer
Source Engine Texture Shadows Tutorial
Source Engine | Fixing Missing Textures on Models
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Source Engine - Texture List tool

Source Engine - Texture List tool

I found this little gem while trying to figure out why we're having problems with our

Modifying the Source Engine's Textures is Not a Fun Experience

Modifying the Source Engine's Textures is Not a Fun Experience

Read more details and related context about Modifying the Source Engine's Textures is Not a Fun Experience.

Source Engine Mapping Tutorial #3- Texture Application and Complex Shapes

Source Engine Mapping Tutorial #3- Texture Application and Complex Shapes

Sorry again about the mic clipping at the start. This is gonna be one janky video, so strap in and get ready for a wild ride, buckaroo ...

Source SDK tutorial: Creating your textures (quick)

Source SDK tutorial: Creating your textures (quick)

This is the quick tutorial that shows you how to create your own

Phong Materials in the Source Engine

Phong Materials in the Source Engine

Learn how to use $phong, $phongboost, $phongfresnelranges, $phongexponent, $phongtint, $phongexponenttexture, ...

Source SDK: How to create a reflective texture (VMF)

Source SDK: How to create a reflective texture (VMF)

Read more details and related context about Source SDK: How to create a reflective texture (VMF).

Source Level Design 18: Developer Textures

Source Level Design 18: Developer Textures

Read more details and related context about Source Level Design 18: Developer Textures.

Source SDK - Custom textures in Hammer

Source SDK - Custom textures in Hammer

Read more details and related context about Source SDK - Custom textures in Hammer.

Source Engine Texture Shadows Tutorial

Source Engine Texture Shadows Tutorial

Read more details and related context about Source Engine Texture Shadows Tutorial.

Source Engine | Fixing Missing Textures on Models

Source Engine | Fixing Missing Textures on Models

Read more details and related context about Source Engine | Fixing Missing Textures on Models.