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[ Source Engine ] Testing huge Spritesheets.
Source engine custom particles in maps & spritesheet VTF tutorial PART:1
Volumetric Lighting in the Source Engine - Test
Volumetric lighting in Source using sprites
Sprite sheet animations
de_prime - How Far from the Source can it get?
Best Sprite Sheet workflow in Unreal Engine - Paper 2D Tutorial
"Swarm Dynamics" Source Engine Test Demo by Gray Horsfield
NO, the Source Engine is NOT haunted! O.o
Generate Game Sprite Sheets From Any Image - Nano Banana Sprite Pipeline in ComfyUI on Floyo
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[ Source Engine ] Testing huge Spritesheets.

[ Source Engine ] Testing huge Spritesheets.

Requested. Don't mind anything else but explosion. Combined with real particles. Explosion sprite was made by NuclearCactus.

Source engine custom particles in maps & spritesheet VTF tutorial PART:1

Source engine custom particles in maps & spritesheet VTF tutorial PART:1

Read more details and related context about Source engine custom particles in maps & spritesheet VTF tutorial PART:1.

Volumetric Lighting in the Source Engine - Test

Volumetric Lighting in the Source Engine - Test

Read more details and related context about Volumetric Lighting in the Source Engine - Test.

Volumetric lighting in Source using sprites

Volumetric lighting in Source using sprites

Read more details and related context about Volumetric lighting in Source using sprites.

Sprite sheet animations

Sprite sheet animations

Read more details and related context about Sprite sheet animations.

de_prime - How Far from the Source can it get?

de_prime - How Far from the Source can it get?

Read more details and related context about de_prime - How Far from the Source can it get?.

Best Sprite Sheet workflow in Unreal Engine - Paper 2D Tutorial

Best Sprite Sheet workflow in Unreal Engine - Paper 2D Tutorial

Read more details and related context about Best Sprite Sheet workflow in Unreal Engine - Paper 2D Tutorial.

"Swarm Dynamics" Source Engine Test Demo by Gray Horsfield

"Swarm Dynamics" Source Engine Test Demo by Gray Horsfield

Veteran Valve developer Gray Horsfield recently left the company. The pioneer of Valve's Cinematic Physics system and L4D2's ...

NO, the Source Engine is NOT haunted! O.o

NO, the Source Engine is NOT haunted! O.o

I did something different than usual, I react to something... kind of! The video that started this video: That Creepy Feeling - What is ...

Generate Game Sprite Sheets From Any Image - Nano Banana Sprite Pipeline in ComfyUI on Floyo

Generate Game Sprite Sheets From Any Image - Nano Banana Sprite Pipeline in ComfyUI on Floyo

Upload a character image. Get a clean 4-frame attack animation