Key Summary: If a triangle is facing away from you, it usually doesn't make sense for ... Sometimes you may wish for a sprite to always face the camera, no matter where it is in

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There were some subjects I didn't quite fully understand before "explaining" them ... Sometimes you may wish for a sprite to always face the camera, no matter where it is in

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Bloom is a post-processing effect where bright colors leak over into neighboring regions of the image. If a triangle is facing away from you, it usually doesn't make sense for ...

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  • Bloom is a post-processing effect where bright colors leak over into neighboring regions of the image.
  • There were some subjects I didn't quite fully understand before "explaining" them ...
  • Sometimes you may wish for a sprite to always face the camera, no matter where it is in
  • If a triangle is facing away from you, it usually doesn't make sense for ...

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Supporting Images

Shaders - Optimizing 3D Games in GameMaker
An Introduction to Shaders in GameMaker
Backface Culling - Optimizing 3D Games in GameMaker
Optimization Overview - Optimizing 3D Games in GameMaker
Billboarding Shaders - 3D Games in GameMaker
1 Minute Shader Tutorial for GameMaker
Two-Pass Blur - Optimizing Your Blur Shaders in GameMaker
Game Maker: Studio 2 Tutorial - Making 3D Environments in Game Maker
GameMaker - Some 3D games I made
Bloom Shaders in GameMaker
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Explore Topic Paths
Shaders - Optimizing 3D Games in GameMaker

Shaders - Optimizing 3D Games in GameMaker

Read more details and related context about Shaders - Optimizing 3D Games in GameMaker.

An Introduction to Shaders in GameMaker

An Introduction to Shaders in GameMaker

Read more details and related context about An Introduction to Shaders in GameMaker.

Backface Culling - Optimizing 3D Games in GameMaker

Backface Culling - Optimizing 3D Games in GameMaker

Backface culling is something you tend to hear about a lot. If a triangle is facing away from you, it usually doesn't make sense for ...

Optimization Overview - Optimizing 3D Games in GameMaker

Optimization Overview - Optimizing 3D Games in GameMaker

Read more details and related context about Optimization Overview - Optimizing 3D Games in GameMaker.

Billboarding Shaders - 3D Games in GameMaker

Billboarding Shaders - 3D Games in GameMaker

Sometimes you may wish for a sprite to always face the camera, no matter where it is in

1 Minute Shader Tutorial for GameMaker

1 Minute Shader Tutorial for GameMaker

Read more details and related context about 1 Minute Shader Tutorial for GameMaker.

Two-Pass Blur - Optimizing Your Blur Shaders in GameMaker

Two-Pass Blur - Optimizing Your Blur Shaders in GameMaker

Read more details and related context about Two-Pass Blur - Optimizing Your Blur Shaders in GameMaker.

Game Maker: Studio 2 Tutorial - Making 3D Environments in Game Maker

Game Maker: Studio 2 Tutorial - Making 3D Environments in Game Maker

There are some misconceptions in this tutorial. There were some subjects I didn't quite fully understand before "explaining" them ...

GameMaker - Some 3D games I made

GameMaker - Some 3D games I made

Read more details and related context about GameMaker - Some 3D games I made.

Bloom Shaders in GameMaker

Bloom Shaders in GameMaker

Bloom is a post-processing effect where bright colors leak over into neighboring regions of the image. Let's implement a bloom ...