Page Brief: Two weeks progress, video demonstrates basic engine functionality-- procedural generation, collision checking, and enemy ... This is the fifth episode of my series in which we will create a Mario-based platformer game using C++ &
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Two weeks progress, video demonstrates basic engine functionality-- procedural generation, collision checking, and enemy ... I've been messing around with the idea of adding some helper characters as powerups, this one's a dog!
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Over the weekend I added a few powerups; health upgrades and rapid-fire. This is the fifth episode of my series in which we will create a Mario-based platformer game using C++ &
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- Over the weekend I added a few powerups; health upgrades and rapid-fire.
- This is the fifth episode of my series in which we will create a Mario-based platformer game using C++ &
- I've been messing around with the idea of adding some helper characters as powerups, this one's a dog!
- Two weeks progress, video demonstrates basic engine functionality-- procedural generation, collision checking, and enemy ...
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