Context Briefing: The option to Quantize your timeline lets you control the number of frames displayed in your animation. In this exercise, we will use our state machine knowledge to create a simple button with two layers of interactivity.

Rive 101 Clipping - Context Key Requirements

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Context Key Requirements

In this video, we'll talk about Snapping and how we can use it to position objects on an Artboard. In this section, we'll talk through all the ways you can select objects on an Artboard. In this exercise, we will use our state machine knowledge to create a simple button with two layers of interactivity.

Overview Where It Fits

In this exercise, we will use our state machine knowledge to create a simple button with two layers of interactivity. The option to Quantize your timeline lets you control the number of frames displayed in your animation.

Overview Snapshot

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Practical Tips

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Relevant points collected here

  • In this video, we'll talk about Snapping and how we can use it to position objects on an Artboard.
  • States are animations that can play at any point in your state machine.
  • In this section, we'll talk through all the ways you can select objects on an Artboard.
  • The option to Quantize your timeline lets you control the number of frames displayed in your animation.
  • In this exercise, we will use our state machine knowledge to create a simple button with two layers of interactivity.

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Related Visuals

Rive 101 - Clipping
Rive 101 - Build a simple button
Rive 101 - Snapping
Rive 101 - Quantize
Punch a hole through complex objects with inverse clipping
Rive 101 - Bouncing Ball Animation Exercise
Rive 101 - Transitions
Rive 101 - Selection
Rive 101 - Single Animation States
Rive 101 - Keyframes
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Rive 101 - Clipping

Rive 101 - Clipping

Read more details and related context about Rive 101 - Clipping.

Rive 101 - Build a simple button

Rive 101 - Build a simple button

In this exercise, we will use our state machine knowledge to create a simple button with two layers of interactivity. Hover and click.

Rive 101 - Snapping

Rive 101 - Snapping

In this video, we'll talk about Snapping and how we can use it to position objects on an Artboard. Activate/Deactivate Snapping: ...

Rive 101 - Quantize

Rive 101 - Quantize

The option to Quantize your timeline lets you control the number of frames displayed in your animation. If you're looking for an ...

Punch a hole through complex objects with inverse clipping

Punch a hole through complex objects with inverse clipping

Read more details and related context about Punch a hole through complex objects with inverse clipping.

Rive 101 - Bouncing Ball Animation Exercise

Rive 101 - Bouncing Ball Animation Exercise

Read more details and related context about Rive 101 - Bouncing Ball Animation Exercise.

Rive 101 - Transitions

Rive 101 - Transitions

Transitions supply the logical map for the state machine to follow. Use them to travel from one state to another using whatever ...

Rive 101 - Selection

Rive 101 - Selection

In this section, we'll talk through all the ways you can select objects on an Artboard.

Rive 101 - Single Animation States

Rive 101 - Single Animation States

States are animations that can play at any point in your state machine. A state could be as simple as changing the color and ...

Rive 101 - Keyframes

Rive 101 - Keyframes

Adding Keys to the Timeline allows you to create motion. In this video, we'll discuss how to set, remove, and duplicate Keys.