Topic Signal: I re-factored the code, changes : - Cleaner primitives management in the shader. Here are the changes for this new version : - Re-factored the camera system, the camera is now easy to manipulate and moving ...

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I re-factored the code, changes : - Cleaner primitives management in the shader. Here are the changes for this new version : - Re-factored the camera system, the camera is now easy to manipulate and moving ...

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  • Here are the changes for this new version : - Re-factored the camera system, the camera is now easy to manipulate and moving ...
  • I re-factored the code, changes : - Cleaner primitives management in the shader.

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realtime raytraced physics #03 using GLSL

realtime raytraced physics #03 using GLSL

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Realtime glsl raytracer - 3

Realtime glsl raytracer - 3

I re-factored the code, changes : - Cleaner primitives management in the shader. - Cleaner shaders management in the program.

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Realtime Raytracing with GLSL

Final project for CS 101: GPU Programming. This program renders a dynamic scene of spheres and point lights

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Read more details and related context about OpenGL - Basic Realtime Ray tracing with GLSL and C.

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Vulkan Compute Shader Raytracing 3: Many Spheres

Read more details and related context about Vulkan Compute Shader Raytracing 3: Many Spheres.