Overview Brief: Added refraction in order to have a much better water rendering system. I currently don't really use any denoising method so the final render is ...

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I currently don't really use any denoising method so the final render is ... Added refraction in order to have a much better water rendering system.

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  • I currently don't really use any denoising method so the final render is ...
  • Added refraction in order to have a much better water rendering system.

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Visual Topic References

Real-time Isometric Voxel Raytracer
This Tiny Algorithm Can Render BILLIONS of Voxels in Real Time
realtime voxel pathtracing
Voxel Ray Tracing
Real Time C++ CPU Voxel Raytracer - Depth of Field
Raytracing Voxels in Teardown and Beyond
OpenCL RealTime Voxel Raytracer - Async Terrain Generation
Real Time C++ CPU Voxel Raytracer - Ambiant Occlusion
Realtime OpenCL GPU Voxels Raytracer - More realistc Water
Realtime raytracing and voxelization test (proof of concept)
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Real-time Isometric Voxel Raytracer

Real-time Isometric Voxel Raytracer

A demo of my video game project. Created using C++ and OpenGL. Also imgui for the GUI. I use an OpenGL compute shader ...

This Tiny Algorithm Can Render BILLIONS of Voxels in Real Time

This Tiny Algorithm Can Render BILLIONS of Voxels in Real Time

Read more details and related context about This Tiny Algorithm Can Render BILLIONS of Voxels in Real Time.

realtime voxel pathtracing

realtime voxel pathtracing

Read more details and related context about realtime voxel pathtracing.

Voxel Ray Tracing

Voxel Ray Tracing

Read more details and related context about Voxel Ray Tracing.

Real Time C++ CPU Voxel Raytracer - Depth of Field

Real Time C++ CPU Voxel Raytracer - Depth of Field

Trashy but still interesting depth of field implementation. I currently don't really use any denoising method so the final render is ...

Raytracing Voxels in Teardown and Beyond

Raytracing Voxels in Teardown and Beyond

The dynamic world of Teardown poses a unique rendering problem.

OpenCL RealTime Voxel Raytracer - Async Terrain Generation

OpenCL RealTime Voxel Raytracer - Async Terrain Generation

Read more details and related context about OpenCL RealTime Voxel Raytracer - Async Terrain Generation.

Real Time C++ CPU Voxel Raytracer - Ambiant Occlusion

Real Time C++ CPU Voxel Raytracer - Ambiant Occlusion

Read more details and related context about Real Time C++ CPU Voxel Raytracer - Ambiant Occlusion.

Realtime OpenCL GPU Voxels Raytracer - More realistc Water

Realtime OpenCL GPU Voxels Raytracer - More realistc Water

Added refraction in order to have a much better water rendering system.

Realtime raytracing and voxelization test (proof of concept)

Realtime raytracing and voxelization test (proof of concept)

Read more details and related context about Realtime raytracing and voxelization test (proof of concept).