Core Summary: 128x64 Meshes 16 iterations per frame (=131072 points calculated per frame!) No collisions. 100 springs per particle on a 256x256 mesh with custom GLSL shader fully bumped/displacement mapped.
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128x64 Meshes 16 iterations per frame (=131072 points calculated per frame!) No collisions. 100 springs per particle on a 256x256 mesh with custom GLSL shader fully bumped/displacement mapped. Saint Venant kirchoff finite elements method (FEM) vertex: 5041 triangle: 9800 github: ...
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Saint Venant kirchoff finite elements method (FEM) vertex: 5041 triangle: 9800 github: ... Saint Venant kirchoff finite elements method (FEM) vertex 2601 element 5000.
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- 100 springs per particle on a 256x256 mesh with custom GLSL shader fully bumped/displacement mapped.
- 128x64 Meshes 16 iterations per frame (=131072 points calculated per frame!) No collisions.
- Saint Venant kirchoff finite elements method (FEM) vertex: 5041 triangle: 9800 github: ...
- Saint Venant kirchoff finite elements method (FEM) vertex 2601 element 5000.
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