At a Glance: So, I have added some more post processing effects, also a basic terrain. So, I have started to dabble with C++, I intend to port my XNA C# code over to C++, should be interesting eh...

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Testing the GGR (Geographic Grid Registration) system as well as the GSM (Game State Manager) and the Post Processing. So, I have added some more post processing effects, also a basic terrain.

Resource Details That Matter

Been playing around with shader as I am sure you can see from my earlier posts. So, I have started to dabble with C++, I intend to port my XNA C# code over to C++, should be interesting eh...

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  • Testing the GGR (Geographic Grid Registration) system as well as the GSM (Game State Manager) and the Post Processing.
  • So, I have started to dabble with C++, I intend to port my XNA C# code over to C++, should be interesting eh...
  • So, I have added some more post processing effects, also a basic terrain.
  • Been playing around with shader as I am sure you can see from my earlier posts.

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Reference Images

RandomChaos 3D Engine - Physics
RandomChaos 3D Engine Physics
RandomChaos 3D Engine - Shadows
RandomChaos 3D Engine - More Testing
RandomChaos 3D Engine - Another Test
RandomChaos 3D Engine - Start of an Uber Shader
RandomChaos Generic XNA - Physics
RandomChaos 3D Engine - Model Example 3
3D Physics! // Hazel Engine Dev Log
RandomChaos 3D Engine with C++
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Review Topic Summary
RandomChaos 3D Engine - Physics

RandomChaos 3D Engine - Physics

Read more details and related context about RandomChaos 3D Engine - Physics.

RandomChaos 3D Engine Physics

RandomChaos 3D Engine Physics

Still not got it right, but thought I would post a progress clip.

RandomChaos 3D Engine - Shadows

RandomChaos 3D Engine - Shadows

Read more details and related context about RandomChaos 3D Engine - Shadows.

RandomChaos 3D Engine - More Testing

RandomChaos 3D Engine - More Testing

So, I have added some more post processing effects, also a basic terrain. This was to show the interaction of the post proecssing, ...

RandomChaos 3D Engine - Another Test

RandomChaos 3D Engine - Another Test

Testing the GGR (Geographic Grid Registration) system as well as the GSM (Game State Manager) and the Post Processing.

RandomChaos 3D Engine - Start of an Uber Shader

RandomChaos 3D Engine - Start of an Uber Shader

Been playing around with shader as I am sure you can see from my earlier posts. In this one we have a bump, glow, reflective ...

RandomChaos Generic XNA - Physics

RandomChaos Generic XNA - Physics

Read more details and related context about RandomChaos Generic XNA - Physics.

RandomChaos 3D Engine - Model Example 3

RandomChaos 3D Engine - Model Example 3

Read more details and related context about RandomChaos 3D Engine - Model Example 3.

3D Physics! // Hazel Engine Dev Log

3D Physics! // Hazel Engine Dev Log

Patreon ▻ Instagram ▻ Huge thank you to peter1745 for all his ...

RandomChaos 3D Engine with C++

RandomChaos 3D Engine with C++

So, I have started to dabble with C++, I intend to port my XNA C# code over to C++, should be interesting eh...