Topic Compass: If you're looking for implementation details, there are some links below. My directional shadowmapping demo, 3x3 PCF with dithering to smooth out the penumbra.

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My directional shadowmapping demo, 3x3 PCF with dithering to smooth out the penumbra. If you're looking for implementation details, there are some links below.

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  • If you're looking for implementation details, there are some links below.
  • My directional shadowmapping demo, 3x3 PCF with dithering to smooth out the penumbra.

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Media Gallery

Quake 3 TC XreaL - Parallel Split Shadow Mapping
Realtime 3D Shadows in early Quake 3 derived games「Tremulous Basics」
So Excited! - Episode 1: Cascaded Shadow Maps in RQ3
Parallel Split Shadow Mapping
Half-Life 2, (slightly less bad) Parallel-Split Shadow Maps
Shadow mapping PFC + dithering
Cascaded Shadow Maps (CSMs) / Parallel-Split Shadow Maps (PSSMs)
FPSC Reloaded - Parallel Split Cascade Shadow Mapping
Parallel-Split Shadow Map XNA
Moment Shadow Mapping - i3D 2015
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View Helpful Notes
Quake 3 TC XreaL - Parallel Split Shadow Mapping

Quake 3 TC XreaL - Parallel Split Shadow Mapping

Read more details and related context about Quake 3 TC XreaL - Parallel Split Shadow Mapping.

Realtime 3D Shadows in early Quake 3 derived games「Tremulous Basics」

Realtime 3D Shadows in early Quake 3 derived games「Tremulous Basics」

Read more details and related context about Realtime 3D Shadows in early Quake 3 derived games「Tremulous Basics」.

So Excited! - Episode 1: Cascaded Shadow Maps in RQ3

So Excited! - Episode 1: Cascaded Shadow Maps in RQ3

Read more details and related context about So Excited! - Episode 1: Cascaded Shadow Maps in RQ3.

Parallel Split Shadow Mapping

Parallel Split Shadow Mapping

Read more details and related context about Parallel Split Shadow Mapping.

Half-Life 2, (slightly less bad) Parallel-Split Shadow Maps

Half-Life 2, (slightly less bad) Parallel-Split Shadow Maps

Read more details and related context about Half-Life 2, (slightly less bad) Parallel-Split Shadow Maps.

Shadow mapping PFC + dithering

Shadow mapping PFC + dithering

My directional shadowmapping demo, 3x3 PCF with dithering to smooth out the penumbra. Dithering: Take the light view matrix, ...

Cascaded Shadow Maps (CSMs) / Parallel-Split Shadow Maps (PSSMs)

Cascaded Shadow Maps (CSMs) / Parallel-Split Shadow Maps (PSSMs)

Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below.

FPSC Reloaded - Parallel Split Cascade Shadow Mapping

FPSC Reloaded - Parallel Split Cascade Shadow Mapping

Read more details and related context about FPSC Reloaded - Parallel Split Cascade Shadow Mapping.

Parallel-Split Shadow Map XNA

Parallel-Split Shadow Map XNA

Read more details and related context about Parallel-Split Shadow Map XNA.

Moment Shadow Mapping - i3D 2015

Moment Shadow Mapping - i3D 2015

Read more details and related context about Moment Shadow Mapping - i3D 2015.