Essential Summary: We did get quite as much done as planned but we did add animating from a range of tile and then we started batching the actors ... We start trying out the GPU occlusion culling but I get to tired and have to cut it short.
Pushing Pixels With Lisp Episode 71 Renderdoc - General Overview
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General Overview
We did get quite as much done as planned but we did add animating from a range of tile and then we started batching the actors ... We start trying out the GPU occlusion culling but I get to tired and have to cut it short.
Understanding Context for Readers
A lot of reading today and compute shader basics today but we are now in a much better place to get into translating the compute ...
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- We did get quite as much done as planned but we did add animating from a range of tile and then we started batching the actors ...
- We start trying out the GPU occlusion culling but I get to tired and have to cut it short.
- A lot of reading today and compute shader basics today but we are now in a much better place to get into translating the compute ...
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