Essential Summary: We did get quite as much done as planned but we did add animating from a range of tile and then we started batching the actors ... We start trying out the GPU occlusion culling but I get to tired and have to cut it short.

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We did get quite as much done as planned but we did add animating from a range of tile and then we started batching the actors ... We start trying out the GPU occlusion culling but I get to tired and have to cut it short.

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A lot of reading today and compute shader basics today but we are now in a much better place to get into translating the compute ...

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  • We did get quite as much done as planned but we did add animating from a range of tile and then we started batching the actors ...
  • We start trying out the GPU occlusion culling but I get to tired and have to cut it short.
  • A lot of reading today and compute shader basics today but we are now in a much better place to get into translating the compute ...

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Visual Topic References

Pushing Pixels with Lisp - Episode 71 - Renderdoc
0 - Pushing Pixels with Lisp - Hashing on the GPU
Pushing Pixels with Lisp - Episode 72 Bonus Bit!
Pushing Pixels with Lisp - Episode 73 - Triplanar Mapping Part 1
Pushing Pixels with Lisp - Episode 78 - GPU occlusion culling (Part 5)
Pushing Pixels with Lisp - Episode 76 - GPU occlusion culling  (Part 2)
Pushing Pixels with Lisp - Episode 77 - GPU occlusion culling (Part 4)
Pushing Pixels with Lisp - Episode 75 - GPU occlusion culling
Pushing Pixels with Lisp - Episode 34 - Daft 2D Engine (Part 7)
Pushing Pixels with Lisp - Episode 72 - Marching Cubes
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See Related Details
Pushing Pixels with Lisp - Episode 71 - Renderdoc

Pushing Pixels with Lisp - Episode 71 - Renderdoc

Read more details and related context about Pushing Pixels with Lisp - Episode 71 - Renderdoc.

0 - Pushing Pixels with Lisp - Hashing on the GPU

0 - Pushing Pixels with Lisp - Hashing on the GPU

Read more details and related context about 0 - Pushing Pixels with Lisp - Hashing on the GPU.

Pushing Pixels with Lisp - Episode 72 Bonus Bit!

Pushing Pixels with Lisp - Episode 72 Bonus Bit!

Read more details and related context about Pushing Pixels with Lisp - Episode 72 Bonus Bit!.

Pushing Pixels with Lisp - Episode 73 - Triplanar Mapping Part 1

Pushing Pixels with Lisp - Episode 73 - Triplanar Mapping Part 1

Read more details and related context about Pushing Pixels with Lisp - Episode 73 - Triplanar Mapping Part 1.

Pushing Pixels with Lisp - Episode 78 - GPU occlusion culling (Part 5)

Pushing Pixels with Lisp - Episode 78 - GPU occlusion culling (Part 5)

Read more details and related context about Pushing Pixels with Lisp - Episode 78 - GPU occlusion culling (Part 5).

Pushing Pixels with Lisp - Episode 76 - GPU occlusion culling  (Part 2)

Pushing Pixels with Lisp - Episode 76 - GPU occlusion culling (Part 2)

A lot of reading today and compute shader basics today but we are now in a much better place to get into translating the compute ...

Pushing Pixels with Lisp - Episode 77 - GPU occlusion culling (Part 4)

Pushing Pixels with Lisp - Episode 77 - GPU occlusion culling (Part 4)

Read more details and related context about Pushing Pixels with Lisp - Episode 77 - GPU occlusion culling (Part 4).

Pushing Pixels with Lisp - Episode 75 - GPU occlusion culling

Pushing Pixels with Lisp - Episode 75 - GPU occlusion culling

We start trying out the GPU occlusion culling but I get to tired and have to cut it short. Thankyou to those who came and for being ...

Pushing Pixels with Lisp - Episode 34 - Daft 2D Engine (Part 7)

Pushing Pixels with Lisp - Episode 34 - Daft 2D Engine (Part 7)

We did get quite as much done as planned but we did add animating from a range of tile and then we started batching the actors ...

Pushing Pixels with Lisp - Episode 72 - Marching Cubes

Pushing Pixels with Lisp - Episode 72 - Marching Cubes

This time we follow the excellent tutorial and code from and ...