Fast Reader Notes: I show how to make a character follow a pre-determined path using checkpoint nodes. Sending out seekers to find the target, once found all unsuccessful seekers are destroyed and the path is followed to target.
Ps4 Dreams Pathfinding Logic Test - Knowledge Map for Readers
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Knowledge Map for Readers
I show how to make a character follow a pre-determined path using checkpoint nodes. Sending out seekers to find the target, once found all unsuccessful seekers are destroyed and the path is followed to target.
Guide Why It Matters
Very Basic A* implementation, a dozen of nodes, updated dynamicaly when the target moves - needs a full stop for the solving ... Obstacle avoidance not properly set up yet, but the basic g cost+h cost=f cost is there. Huge apologies, I left out a vital step in the tutorial to include the follower part.
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Main details to review
- I show how to make a character follow a pre-determined path using checkpoint nodes.
- Sending out seekers to find the target, once found all unsuccessful seekers are destroyed and the path is followed to target.
- Huge apologies, I left out a vital step in the tutorial to include the follower part.
- Very Basic A* implementation, a dozen of nodes, updated dynamicaly when the target moves - needs a full stop for the solving ...
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