Topic Notes: To complement our aiming and projectile systems we also have localized damage causing different effects depending on where ... If an idle AI spots you from far away now they can go investigate, allowing you to take advantage of their curiosity and set up a trap ...

Project Haven Features Suspicious Enemies - Practical Meaning

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Practical Meaning

Today we reveal a new challenge you and your Steel Dragons will be facing! After a great week of player feedback we have been working on improving some of If an idle AI spots you from far away now they can go investigate, allowing you to take advantage of their curiosity and set up a trap ...

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If an idle AI spots you from far away now they can go investigate, allowing you to take advantage of their curiosity and set up a trap ... In our continual pursuit of improved player experience we have reworked our player detection indicators.

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To complement our aiming and projectile systems we also have localized damage causing different effects depending on where ...

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  • To complement our aiming and projectile systems we also have localized damage causing different effects depending on where ...
  • If an idle AI spots you from far away now they can go investigate, allowing you to take advantage of their curiosity and set up a trap ...
  • Today we reveal a new challenge you and your Steel Dragons will be facing!
  • After a great week of player feedback we have been working on improving some of
  • In our continual pursuit of improved player experience we have reworked our player detection indicators.

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Visual Context

Project Haven | Features | Suspicious Enemies
Project Haven | Features | Highlights
Project Haven | Features | Explosions
Project Haven | Features | Tactical Options
Project Haven | Features | Environmental Dangers
Project Haven | Features | Breaching Explosives
Project Haven | Features | Detection Indicators
Project Haven | Features | Interrupt Cone
Project Haven | Features | Security Cameras
Project Haven | Features | Localized Damage
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See More Context
Project Haven | Features | Suspicious Enemies

Project Haven | Features | Suspicious Enemies

If an idle AI spots you from far away now they can go investigate, allowing you to take advantage of their curiosity and set up a trap ...

Project Haven | Features | Highlights

Project Haven | Features | Highlights

Read more details and related context about Project Haven | Features | Highlights.

Project Haven | Features | Explosions

Project Haven | Features | Explosions

Not all covers are the same. Some are more explosive than others! Be careful when choosing!

Project Haven | Features | Tactical Options

Project Haven | Features | Tactical Options

Stealth, Close Range, Explosives or Sniping. Maybe a combination of all? These are only some of the ways you can approach a ...

Project Haven | Features | Environmental Dangers

Project Haven | Features | Environmental Dangers

Read more details and related context about Project Haven | Features | Environmental Dangers.

Project Haven | Features | Breaching Explosives

Project Haven | Features | Breaching Explosives

Breaching explosives aren't just about making new paths. They can also be used as traps and as clever damage devices when ...

Project Haven | Features | Detection Indicators

Project Haven | Features | Detection Indicators

In our continual pursuit of improved player experience we have reworked our player detection indicators. You can now see where ...

Project Haven | Features | Interrupt Cone

Project Haven | Features | Interrupt Cone

After a great week of player feedback we have been working on improving some of

Project Haven | Features | Security Cameras

Project Haven | Features | Security Cameras

Today we reveal a new challenge you and your Steel Dragons will be facing! In

Project Haven | Features | Localized Damage

Project Haven | Features | Localized Damage

To complement our aiming and projectile systems we also have localized damage causing different effects depending on where ...