Useful Summary: We clean things up and add in the collisions for the enemies and projectiles. I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D
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I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D We clean things up and add in the collisions for the enemies and projectiles.
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- I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D
- We clean things up and add in the collisions for the enemies and projectiles.
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