At a Glance: By request I have implemented face and vertex normal generation for Ardor3D users using this lib. I'm currently working on implementing a line segment intersection algorithm using a sweep line.

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I was trying to make the code from my 2014 destructible terrain demo ... I'm currently working on implementing a line segment intersection algorithm using a sweep line. This is a test of my new triangulation implementation written in java.

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This is a test of my new triangulation implementation written in java. By request I have implemented face and vertex normal generation for Ardor3D users using this lib.

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  • By request I have implemented face and vertex normal generation for Ardor3D users using this lib.
  • I'm currently working on implementing a line segment intersection algorithm using a sweep line.
  • I was trying to make the code from my 2014 destructible terrain demo ...
  • This is a test of my new triangulation implementation written in java.

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Media Gallery

Poly2Tri
Poly2Tri - Line Segment Intersection
Poly2Tri - Earth
Poly2Tri C# Port Demo / Stress Test
Poly2Tri - Triangulation of a Gaussian Distribution
Navmesh wysiwyg editor with Poly2Tri library
Poly2Tri 2012 09 01 21 20 17 30
Broken Mug Engine - destructible 2D terrain and objects (Box2D, Clipper, Poly2Tri)
Destructible terrain using SFML + Box2D + Clipper + Poly2Tri
Sweepline DT on 750 000 points
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Read the Full Notes
Poly2Tri

Poly2Tri

Read more details and related context about Poly2Tri.

Poly2Tri - Line Segment Intersection

Poly2Tri - Line Segment Intersection

I'm currently working on implementing a line segment intersection algorithm using a sweep line. The Yellow line is the advancing ...

Poly2Tri - Earth

Poly2Tri - Earth

Read more details and related context about Poly2Tri - Earth.

Poly2Tri C# Port Demo / Stress Test

Poly2Tri C# Port Demo / Stress Test

Read more details and related context about Poly2Tri C# Port Demo / Stress Test.

Poly2Tri - Triangulation of a Gaussian Distribution

Poly2Tri - Triangulation of a Gaussian Distribution

By request I have implemented face and vertex normal generation for Ardor3D users using this lib. Music: daXX - Budbrain ...

Navmesh wysiwyg editor with Poly2Tri library

Navmesh wysiwyg editor with Poly2Tri library

Wysiwyg editor for navmesh generation in my game engine using

Poly2Tri 2012 09 01 21 20 17 30

Poly2Tri 2012 09 01 21 20 17 30

Function that make triangles of any text and font. Displayed with DirectX.

Broken Mug Engine - destructible 2D terrain and objects (Box2D, Clipper, Poly2Tri)

Broken Mug Engine - destructible 2D terrain and objects (Box2D, Clipper, Poly2Tri)

After almost 5 years finally a new Broken Mug Engine video. I was trying to make the code from my 2014 destructible terrain demo ...

Destructible terrain using SFML + Box2D + Clipper + Poly2Tri

Destructible terrain using SFML + Box2D + Clipper + Poly2Tri

Read more details and related context about Destructible terrain using SFML + Box2D + Clipper + Poly2Tri.

Sweepline DT on 750 000 points

Sweepline DT on 750 000 points

This is a test of my new triangulation implementation written in java. Triangulating 750 000 points took 12s on my E8200 2.66Ghz ...