At a Glance: By request I have implemented face and vertex normal generation for Ardor3D users using this lib. I'm currently working on implementing a line segment intersection algorithm using a sweep line.
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I was trying to make the code from my 2014 destructible terrain demo ... I'm currently working on implementing a line segment intersection algorithm using a sweep line. This is a test of my new triangulation implementation written in java.
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This is a test of my new triangulation implementation written in java. By request I have implemented face and vertex normal generation for Ardor3D users using this lib.
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- By request I have implemented face and vertex normal generation for Ardor3D users using this lib.
- I'm currently working on implementing a line segment intersection algorithm using a sweep line.
- I was trying to make the code from my 2014 destructible terrain demo ...
- This is a test of my new triangulation implementation written in java.
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